Bruno BELANYI
9507432bd3
Modify castling rights after rook capture
2024-04-06 00:18:01 +01:00
Bruno BELANYI
1c8a101689
Simplify 'Move'
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ci/woodpecker/push/check Pipeline was successful
Making 'Move' lightweight sounds like a better idea now that I am
looking at it with fresh eyes...
2024-04-05 22:41:24 +01:00
Bruno BELANYI
adad4118ae
Account for captures in 'ChessBoard::{,un}do_move'
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This is a silly thing to forget...
2024-04-05 22:23:16 +01:00
Bruno BELANYI
1646c055fd
Use 'from_gdb' constructors in GDB utils
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ci/woodpecker/push/check Pipeline was successful
Makes it much more readable.
2024-04-04 00:55:41 +01:00
Bruno BELANYI
fcbcc3cdef
Add 'from_gdb' constructors in GDB utils
2024-04-04 00:55:41 +01:00
Bruno BELANYI
f0edd0abc7
Properly handle 'Optional' in pretty-printers
2024-04-04 00:49:00 +01:00
Bruno BELANYI
b289927e3a
Loosen GDB utils constructors
2024-04-04 00:49:00 +01:00
Bruno BELANYI
cb06fc10c8
Fix broken link in documentation
ci/woodpecker/push/check Pipeline was successful
2024-04-03 21:26:18 +01:00
Bruno BELANYI
b0e9e3cbcc
Add explicit 'rustfmt' configuration
2024-04-03 21:26:18 +01:00
Bruno BELANYI
d74605ba5c
Use 'NUM_VARIANTS' where appropriate
2024-04-03 21:26:18 +01:00
Bruno BELANYI
8e688a0cac
Add 'try_from_index' implementations
2024-04-03 21:26:18 +01:00
Bruno BELANYI
753f1590d1
Add 'Panics' section to 'from_index' methods
2024-04-03 21:26:18 +01:00
Bruno BELANYI
7d9c5edb99
Rename 'ValidationError'
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This is a better, clearer name.
2024-04-03 21:26:18 +01:00
Bruno BELANYI
6f161d067d
Use 'ChessBoardBuilder' in more validation tests
2024-04-03 20:07:50 +01:00
Bruno BELANYI
388c26f4ac
Use 'writeln' in magic seed generation
2024-04-03 20:01:00 +01:00
Bruno BELANYI
a4aa4ae1e4
Make 'half_move_clock' a 'u32'
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ci/woodpecker/push/check Pipeline was successful
It *could* be set to a high value due to e.g: starting the engine in the
middle of a game.
Moving from a `u8` to a `u32` does not change the size of the type, so
let's just do that.
Use that opportunity to fix the comment about the number of
*half-moves* (it's 50 moves *per player*).
2024-04-01 23:14:11 +01:00
Bruno BELANYI
353271f427
Simplify 'FromFen' for 'ChessBoard'
2024-04-01 23:11:43 +01:00
Bruno BELANYI
08f010ed32
Add total plie count validation
2024-04-01 22:59:06 +01:00
Bruno BELANYI
f4764f2174
Use turn counts in 'ChessBoardBuilder'
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This makes more sense from a user's perspective.
2024-04-01 22:48:55 +01:00
Bruno BELANYI
ef3a1e4695
Add half-move clock validation
2024-04-01 22:47:59 +01:00
Bruno BELANYI
2853cec7c9
Add tests for en-passant validation
2024-04-01 22:47:59 +01:00
Bruno BELANYI
ff7bea0508
Validate en-passant square's rank in 'ChessBoard'
2024-04-01 22:47:59 +01:00
Bruno BELANYI
62c2be48c4
Move FEN-related tests to its module
2024-04-01 22:47:59 +01:00
Bruno BELANYI
c3be661719
Move 'FromFen' for 'ChessBoard' into 'fen' module
2024-04-01 22:47:59 +01:00
Bruno BELANYI
b9cc60be9c
Use 'ChessBoardBuilder' in 'FromFen'
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This will allow taking this *out* of the module, now that we don't need
to reach into the internals of 'ChessBoard'.
2024-04-01 22:47:59 +01:00
Bruno BELANYI
829362dbce
Add 'From<InvalidError>' for 'FenError'
2024-04-01 22:47:59 +01:00
Bruno BELANYI
a676094dc1
Use 'ChessBoardBuilder' in validation tests
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The various tests for overlapping can't be triggered with the builder
API, so those have stayed unchanged.
2024-04-01 22:47:59 +01:00
Bruno BELANYI
1cf05b5f55
Add 'ChessBoardBuilder'
2024-04-01 22:20:39 +01:00
Bruno BELANYI
12909377e4
Use 'ChessBoard::validate' in tests
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This makes the test more explicit and exact in what they're testing.
2024-04-01 22:20:39 +01:00
Bruno BELANYI
8173fa2ccd
Fix 'ChessBoard' validation test
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It wasn't actually testing the right thing due to the typo...
2024-04-01 22:20:39 +01:00
Bruno BELANYI
127dea25b4
Add validation error detail in 'FenError'
2024-04-01 22:20:39 +01:00
Bruno BELANYI
714feedbd2
Add 'ChessBoard::validate'
2024-04-01 22:20:39 +01:00
Bruno BELANYI
d3386bcb52
Add 'chess_board::InvalidError'
2024-04-01 22:20:39 +01:00
Bruno BELANYI
463b2a1a8f
Move 'ChessBoard' to its own sub-folder
2024-04-01 22:20:39 +01:00
Bruno BELANYI
46ff51552a
Check all piece counts in 'ChessBoard::is_valid'
2024-04-01 22:20:39 +01:00
Bruno BELANYI
3fa56b36a4
Check for invalid pawns in 'ChessBoard::is_valid'
2024-04-01 22:20:39 +01:00
Bruno BELANYI
33eb5d0707
Add 'print-board' GDB command
2024-04-01 22:20:39 +01:00
Bruno BELANYI
dcd76c5bef
Add 'Bitboard.at' in GDB utils
2024-04-01 22:20:39 +01:00
Bruno BELANYI
a1005c1bec
Add convenience 'Square' constructor in GDB utils
2024-04-01 22:20:39 +01:00
Bruno BELANYI
83a29cae2a
Add 'CastleRights' GDB pretty-printing
2024-04-01 22:20:39 +01:00
Bruno BELANYI
52772167a6
Pre-generate the magic bitboard seeds
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My naive RNG implementation takes about ~40 seconds to generate the
magic bitboards for both bishops and rooks (or ~1 second in release
mode).
If we pre-generate the seeds, we can instead make it ~instantaneous.
The self-modifying code is inspired by matklad [1].
[1]: https://matklad.github.io/2022/03/26/self-modifying-code.html
2024-04-01 22:20:39 +01:00
Bruno BELANYI
9dea85054d
Add 'ChessBoard::checkers'
2024-04-01 22:20:39 +01:00
Bruno BELANYI
f582a76e70
Test for opponent being in check during validation
2024-04-01 22:20:39 +01:00
Bruno BELANYI
58d8743106
Use 'ChessBoard::occupancy'
2024-04-01 22:20:39 +01:00
Bruno BELANYI
d9e4f16ec8
Add 'ChessBoard::occupancy'
2024-04-01 22:20:39 +01:00
Bruno BELANYI
08ce3787df
Check kings' position in 'ChessBoard::is_valid'
2024-04-01 22:20:39 +01:00
Bruno BELANYI
6976c60fe6
Add 'TryInto<Square>' for 'Bitboard'
2024-04-01 22:20:39 +01:00
Bruno BELANYI
bc67ee3e9a
Test 'ChessBoard::{do,undo}_move' machinery
2024-04-01 22:20:39 +01:00
Bruno BELANYI
c1419f0e44
Add FEN board parsing
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Unfortunately, given that I *don't* want to expose all the `ChessBoard`
fields to the rest of the crate, this implementation will have to live
alongside its module instead of inside `crate::fen`...
2024-04-01 22:20:39 +01:00
Bruno BELANYI
3cd2601f07
Add 'ChessBoard::is_valid'
2024-04-01 22:20:39 +01:00