Use 'NUM_VARIANTS' where appropriate

This commit is contained in:
Bruno BELANYI 2024-04-03 21:14:31 +01:00
parent 8e688a0cac
commit d74605ba5c
6 changed files with 26 additions and 24 deletions

View file

@ -1,4 +1,4 @@
use super::Square;
use super::{File, Rank, Square};
use crate::utils::static_assert;
mod error;
@ -21,7 +21,7 @@ impl Bitboard {
pub const ALL: Bitboard = Bitboard(u64::MAX);
/// Array of bitboards representing the eight ranks, in order from rank 1 to rank 8.
pub const RANKS: [Self; 8] = [
pub const RANKS: [Self; Rank::NUM_VARIANTS] = [
Bitboard(0b00000001_00000001_00000001_00000001_00000001_00000001_00000001_00000001),
Bitboard(0b00000010_00000010_00000010_00000010_00000010_00000010_00000010_00000010),
Bitboard(0b00000100_00000100_00000100_00000100_00000100_00000100_00000100_00000100),
@ -33,7 +33,7 @@ impl Bitboard {
];
/// Array of bitboards representing the eight files, in order from file A to file H.
pub const FILES: [Self; 8] = [
pub const FILES: [Self; File::NUM_VARIANTS] = [
Bitboard(0b00000000_00000000_00000000_00000000_00000000_00000000_00000000_11111111),
Bitboard(0b00000000_00000000_00000000_00000000_00000000_00000000_11111111_00000000),
Bitboard(0b00000000_00000000_00000000_00000000_00000000_11111111_00000000_00000000),

View file

@ -4,7 +4,7 @@ use crate::board::{Bitboard, CastleRights, ChessBoard, Color, Piece, Square, Val
#[derive(Clone, Debug, PartialEq, Eq, PartialOrd, Ord)]
pub struct ChessBoardBuilder {
/// The list of [Piece] on the board. Indexed by [Square::index].
pieces: [Option<(Piece, Color)>; 64],
pieces: [Option<(Piece, Color)>; Square::NUM_VARIANTS],
// Same fields as [ChessBoard].
castle_rights: [CastleRights; Color::NUM_VARIANTS],
en_passant: Option<Square>,
@ -17,8 +17,8 @@ pub struct ChessBoardBuilder {
impl ChessBoardBuilder {
pub fn new() -> Self {
Self {
pieces: [None; 64],
castle_rights: [CastleRights::NoSide; 2],
pieces: [None; Square::NUM_VARIANTS],
castle_rights: [CastleRights::NoSide; Color::NUM_VARIANTS],
en_passant: Default::default(),
half_move_clock: Default::default(),
side: Color::White,

View file

@ -411,7 +411,7 @@ impl Default for ChessBoard {
| Rank::Second.into_bitboard()
| Rank::Seventh.into_bitboard()
| Rank::Eighth.into_bitboard(),
castle_rights: [CastleRights::BothSides; 2],
castle_rights: [CastleRights::BothSides; Color::NUM_VARIANTS],
en_passant: None,
half_move_clock: 0,
total_plies: 0,
@ -699,7 +699,7 @@ mod test {
| Square::F3
| Square::G1
| Square::H2,
castle_rights: [CastleRights::NoSide; 2],
castle_rights: [CastleRights::NoSide; Color::NUM_VARIANTS],
en_passant: None,
half_move_clock: 0,
total_plies: 0,

View file

@ -37,7 +37,7 @@ impl From<ValidationError> for FenError {
}
/// Convert the castling rights segment of a FEN string to an array of [CastleRights].
impl FromFen for [CastleRights; 2] {
impl FromFen for [CastleRights; Color::NUM_VARIANTS] {
type Err = FenError;
fn from_fen(s: &str) -> Result<Self, Self::Err> {
@ -45,7 +45,7 @@ impl FromFen for [CastleRights; 2] {
return Err(FenError::InvalidFen);
}
let mut res = [CastleRights::NoSide; 2];
let mut res = [CastleRights::NoSide; Color::NUM_VARIANTS];
if s == "-" {
return Ok(res);
@ -134,7 +134,7 @@ impl FromFen for ChessBoard {
let mut builder = ChessBoardBuilder::new();
let castle_rights = <[CastleRights; 2]>::from_fen(castling_rights)?;
let castle_rights = <[CastleRights; Color::NUM_VARIANTS]>::from_fen(castling_rights)?;
for color in Color::iter() {
builder.with_castle_rights(castle_rights[color.index()], color);
}

View file

@ -13,12 +13,12 @@ use crate::{
// A pre-rolled RNG for magic bitboard generation, using pre-determined values.
struct PreRolledRng {
numbers: [u64; 64],
numbers: [u64; Square::NUM_VARIANTS],
current_index: usize,
}
impl PreRolledRng {
pub fn new(numbers: [u64; 64]) -> Self {
pub fn new(numbers: [u64; Square::NUM_VARIANTS]) -> Self {
Self {
numbers,
current_index: 0,
@ -39,7 +39,8 @@ impl RandGen for PreRolledRng {
/// Compute the set of possible non-attack moves for a pawn on a [Square], given its [Color] and
/// set of blockers.
pub fn pawn_quiet_moves(color: Color, square: Square, blockers: Bitboard) -> Bitboard {
static PAWN_MOVES: OnceLock<[[Bitboard; 64]; 2]> = OnceLock::new();
static PAWN_MOVES: OnceLock<[[Bitboard; Square::NUM_VARIANTS]; Color::NUM_VARIANTS]> =
OnceLock::new();
// If there is a piece in front of the pawn, it can't advance
if !(color.backward_direction().move_board(blockers) & square).is_empty() {
@ -47,7 +48,7 @@ pub fn pawn_quiet_moves(color: Color, square: Square, blockers: Bitboard) -> Bit
}
PAWN_MOVES.get_or_init(|| {
let mut res = [[Bitboard::EMPTY; 64]; 2];
let mut res = [[Bitboard::EMPTY; Square::NUM_VARIANTS]; Color::NUM_VARIANTS];
for color in Color::iter() {
for square in Square::iter() {
res[color.index()][square.index()] =
@ -60,10 +61,11 @@ pub fn pawn_quiet_moves(color: Color, square: Square, blockers: Bitboard) -> Bit
/// Compute the set of possible attacks for a pawn on a [Square], given its [Color].
pub fn pawn_attacks(color: Color, square: Square) -> Bitboard {
static PAWN_ATTACKS: OnceLock<[[Bitboard; 64]; 2]> = OnceLock::new();
static PAWN_ATTACKS: OnceLock<[[Bitboard; Square::NUM_VARIANTS]; Color::NUM_VARIANTS]> =
OnceLock::new();
PAWN_ATTACKS.get_or_init(|| {
let mut res = [[Bitboard::EMPTY; 64]; 2];
let mut res = [[Bitboard::EMPTY; Square::NUM_VARIANTS]; Color::NUM_VARIANTS];
for color in Color::iter() {
for square in Square::iter() {
res[color.index()][square.index()] = naive::pawn_captures(color, square);
@ -81,9 +83,9 @@ pub fn pawn_moves(color: Color, square: Square, blockers: Bitboard) -> Bitboard
/// Compute the set of possible moves for a knight on a [Square].
pub fn knight_moves(square: Square) -> Bitboard {
static KNIGHT_MOVES: OnceLock<[Bitboard; 64]> = OnceLock::new();
static KNIGHT_MOVES: OnceLock<[Bitboard; Square::NUM_VARIANTS]> = OnceLock::new();
KNIGHT_MOVES.get_or_init(|| {
let mut res = [Bitboard::EMPTY; 64];
let mut res = [Bitboard::EMPTY; Square::NUM_VARIANTS];
for square in Square::iter() {
res[square.index()] = naive::knight_moves(square)
}
@ -122,9 +124,9 @@ pub fn queen_moves(square: Square, blockers: Bitboard) -> Bitboard {
/// Compute the set of possible moves for a king on a [Square].
pub fn king_moves(square: Square) -> Bitboard {
static KING_MOVES: OnceLock<[Bitboard; 64]> = OnceLock::new();
static KING_MOVES: OnceLock<[Bitboard; Square::NUM_VARIANTS]> = OnceLock::new();
KING_MOVES.get_or_init(|| {
let mut res = [Bitboard::EMPTY; 64];
let mut res = [Bitboard::EMPTY; Square::NUM_VARIANTS];
for square in Square::iter() {
res[square.index()] = naive::king_moves(square)
}

View file

@ -59,7 +59,7 @@ impl MagicMoves {
// region:sourcegen
/// A set of magic numbers for bishop move generation.
pub(crate) const BISHOP_SEED: [u64; 64] = [
pub(crate) const BISHOP_SEED: [u64; Square::NUM_VARIANTS] = [
4908958787341189172,
1157496606860279808,
289395876198088778,
@ -127,7 +127,7 @@ pub(crate) const BISHOP_SEED: [u64; 64] = [
];
/// A set of magic numbers for rook move generation.
pub(crate) const ROOK_SEED: [u64; 64] = [
pub(crate) const ROOK_SEED: [u64; Square::NUM_VARIANTS] = [
2341871943948451840,
18015635528220736,
72066665545773824,
@ -250,7 +250,7 @@ mod test {
)?;
writeln!(
&mut res,
"pub(crate) const {}_SEED: [u64; 64] = [",
"pub(crate) const {}_SEED: [u64; Square::NUM_VARIANTS] = [",
piece_type.to_uppercase()
)?;
for magic in values {