Properly handle 'Optional' in pretty-printers
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parent
b289927e3a
commit
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@ -4,6 +4,17 @@ import gdb
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import gdb.printing
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def optional(constructor, val):
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try:
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return constructor(val["Some"]["__0"])
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except gdb.error:
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return None
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def print_opt(val):
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return "(None)" if val is None else str(val)
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class Square(object):
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"""
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Python representation of a 'seer::board::square::Square' raw value.
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@ -217,7 +228,6 @@ class Move(object):
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"double_step",
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"castling",
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]
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print_opt = lambda val: "(None)" if val is None else str(val)
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indent = lambda s: " " + s
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values = [key + ": " + print_opt(getattr(self, key)) + ",\n" for key in KEYS]
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@ -238,6 +248,7 @@ class ChessBoard(object):
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half_move_clock,
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total_plies,
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side,
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en_passant,
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):
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self._piece_occupancy = list(map(Bitboard, piece_occupancy))
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self._color_occupancy = list(map(Bitboard, color_occupancy))
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@ -245,6 +256,7 @@ class ChessBoard(object):
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self._half_move_clock = int(half_move_clock)
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self._total_plies = int(total_plies)
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self._side = Color(side)
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self._en_passant = None if en_passant is None else Square(en_passant)
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@classmethod
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def from_gdb(cls, val):
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@ -252,10 +264,10 @@ class ChessBoard(object):
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[int(val["piece_occupancy"][p]["__0"]) for p in Piece],
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[int(val["color_occupancy"][c]["__0"]) for c in Color],
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[int(val["castle_rights"][c]) for c in Color],
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# FIXME: find out how to check for Some/None in val["en_passant"],
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int(val["half_move_clock"]),
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int(val["total_plies"]),
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Color(int(val["side"])),
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optional(int, val["en_passant"]),
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)
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def at(self, square):
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@ -296,6 +308,7 @@ class ChessBoard(object):
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"Half-move clock: " + str(self._half_move_clock),
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"Total plies: " + str(self._total_plies),
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"Side to play: " + str(self._side),
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"En passant: " + print_opt(self._en_passant),
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]
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return "\n".join(res)
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