Rename 'ValidationError'
This is a better, clearer name.
This commit is contained in:
parent
6f161d067d
commit
7d9c5edb99
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@ -1,4 +1,4 @@
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use crate::board::{Bitboard, CastleRights, ChessBoard, Color, InvalidError, Piece, Square};
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use crate::board::{Bitboard, CastleRights, ChessBoard, Color, Piece, Square, ValidationError};
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/// Build a [ChessBoard] one piece at a time.
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#[derive(Clone, Debug, PartialEq, Eq, PartialOrd, Ord)]
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@ -80,7 +80,7 @@ impl std::ops::IndexMut<Square> for ChessBoardBuilder {
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}
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impl TryFrom<ChessBoardBuilder> for ChessBoard {
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type Error = InvalidError;
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type Error = ValidationError;
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fn try_from(builder: ChessBoardBuilder) -> Result<Self, Self::Error> {
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let mut piece_occupancy: [Bitboard; Piece::NUM_VARIANTS] = Default::default();
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@ -1,6 +1,6 @@
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/// A singular type for all errors that could happen during [ChessBoard::is_valid].
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#[derive(Copy, Clone, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub enum InvalidError {
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pub enum ValidationError {
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/// Too many pieces.
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TooManyPieces,
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/// Missing king.
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@ -27,7 +27,7 @@ pub enum InvalidError {
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IncoherentPlieCount,
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}
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impl std::fmt::Display for InvalidError {
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impl std::fmt::Display for ValidationError {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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let error_msg = match self {
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Self::TooManyPieces => "Too many pieces.",
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@ -53,4 +53,4 @@ impl std::fmt::Display for InvalidError {
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}
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}
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impl std::error::Error for InvalidError {}
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impl std::error::Error for ValidationError {}
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@ -206,16 +206,16 @@ impl ChessBoard {
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self.validate().is_ok()
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}
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/// Validate the state of the board. Return Err([InvalidError]) if an issue is found.
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pub fn validate(&self) -> Result<(), InvalidError> {
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/// Validate the state of the board. Return Err([ValidationError]) if an issue is found.
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pub fn validate(&self) -> Result<(), ValidationError> {
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// The current plie count should be odd on white's turn, and vice-versa.
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if self.total_plies() % 2 != self.current_player().index() as u32 {
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return Err(InvalidError::IncoherentPlieCount);
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return Err(ValidationError::IncoherentPlieCount);
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}
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// Make sure the clocks are in agreement.
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if self.half_move_clock() > self.total_plies() {
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return Err(InvalidError::HalfMoveClockTooHigh);
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return Err(ValidationError::HalfMoveClockTooHigh);
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}
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// Don't overlap pieces.
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@ -224,7 +224,7 @@ impl ChessBoard {
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for other in Piece::iter() {
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if piece != other {
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if !(self.piece_occupancy(piece) & self.piece_occupancy(other)).is_empty() {
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return Err(InvalidError::OverlappingPieces);
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return Err(ValidationError::OverlappingPieces);
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}
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}
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}
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@ -232,7 +232,7 @@ impl ChessBoard {
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// Don't overlap colors.
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if !(self.color_occupancy(Color::White) & self.color_occupancy(Color::Black)).is_empty() {
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return Err(InvalidError::OverlappingColors);
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return Err(ValidationError::OverlappingColors);
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}
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// Calculate the union of all pieces.
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@ -241,12 +241,12 @@ impl ChessBoard {
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// Ensure that the pre-computed version is accurate.
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if combined != self.combined_occupancy() {
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return Err(InvalidError::ErroneousCombinedOccupancy);
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return Err(ValidationError::ErroneousCombinedOccupancy);
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}
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// Ensure that all pieces belong to a color, and no color has pieces that don't exist.
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if combined != (self.color_occupancy(Color::White) | self.color_occupancy(Color::Black)) {
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return Err(InvalidError::ErroneousCombinedOccupancy);
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return Err(ValidationError::ErroneousCombinedOccupancy);
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}
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for color in Color::iter() {
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@ -260,18 +260,18 @@ impl ChessBoard {
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_ => count <= 10,
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};
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if !possible {
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return Err(InvalidError::TooManyPieces);
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return Err(ValidationError::TooManyPieces);
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}
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}
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// Check that we have a king
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if self.occupancy(Piece::King, color).count() != 1 {
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return Err(InvalidError::MissingKing);
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return Err(ValidationError::MissingKing);
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}
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// Check that don't have too many pieces in total
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if self.color_occupancy(color).count() > 16 {
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return Err(InvalidError::TooManyPieces);
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return Err(ValidationError::TooManyPieces);
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}
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}
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@ -280,7 +280,7 @@ impl ChessBoard {
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& (Rank::First.into_bitboard() | Rank::Eighth.into_bitboard()))
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.is_empty()
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{
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return Err(InvalidError::InvalidPawnPosition);
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return Err(ValidationError::InvalidPawnPosition);
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}
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// Verify that rooks and kings that are allowed to castle have not been moved.
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@ -296,14 +296,14 @@ impl ChessBoard {
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let expected_rooks = castle_rights.unmoved_rooks(color);
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// We must check the intersection, in case there are more than 2 rooks on the board.
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if (expected_rooks & actual_rooks) != expected_rooks {
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return Err(InvalidError::InvalidCastlingRights);
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return Err(ValidationError::InvalidCastlingRights);
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}
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let actual_king = self.occupancy(Piece::King, color);
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let expected_king = Square::new(File::E, color.first_rank());
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// We have checked that there is exactly one king, no need for intersecting the sets.
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if actual_king != expected_king.into_bitboard() {
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return Err(InvalidError::InvalidCastlingRights);
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return Err(ValidationError::InvalidCastlingRights);
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}
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}
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@ -311,14 +311,14 @@ impl ChessBoard {
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if let Some(square) = self.en_passant() {
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// Must be empty
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if !(self.combined_occupancy() & square).is_empty() {
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return Err(InvalidError::InvalidEnPassant);
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return Err(ValidationError::InvalidEnPassant);
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}
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let opponent = !self.current_player();
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// Must be on the opponent's third rank
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if (square & opponent.third_rank().into_bitboard()).is_empty() {
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return Err(InvalidError::InvalidEnPassant);
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return Err(ValidationError::InvalidEnPassant);
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}
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// Must be behind a pawn
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@ -328,7 +328,7 @@ impl ChessBoard {
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.backward_direction()
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.move_board(square.into_bitboard());
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if (opponent_pawns & double_pushed_pawn).is_empty() {
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return Err(InvalidError::InvalidEnPassant);
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return Err(ValidationError::InvalidEnPassant);
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}
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}
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@ -337,12 +337,12 @@ impl ChessBoard {
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let black_king = self.occupancy(Piece::King, Color::Black);
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// Unwrap is fine, we already checked that there is exactly one king of each color
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if !(movegen::king_moves(white_king.try_into().unwrap()) & black_king).is_empty() {
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return Err(InvalidError::NeighbouringKings);
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return Err(ValidationError::NeighbouringKings);
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}
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// Check that the opponent is not currently in check.
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if !self.compute_checkers(!self.current_player()).is_empty() {
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return Err(InvalidError::OpponentInCheck);
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return Err(ValidationError::OpponentInCheck);
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}
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Ok(())
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@ -445,7 +445,7 @@ mod test {
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};
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assert_eq!(
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position.validate().err().unwrap(),
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InvalidError::IncoherentPlieCount,
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ValidationError::IncoherentPlieCount,
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);
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}
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@ -458,7 +458,7 @@ mod test {
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builder.with_half_move_clock(10);
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TryInto::<ChessBoard>::try_into(builder)
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};
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assert_eq!(res.err().unwrap(), InvalidError::HalfMoveClockTooHigh);
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assert_eq!(res.err().unwrap(), ValidationError::HalfMoveClockTooHigh);
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}
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#[test]
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@ -473,7 +473,7 @@ mod test {
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};
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assert_eq!(
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position.validate().err().unwrap(),
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InvalidError::OverlappingPieces,
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ValidationError::OverlappingPieces,
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);
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}
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@ -489,7 +489,7 @@ mod test {
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};
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assert_eq!(
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position.validate().err().unwrap(),
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InvalidError::OverlappingColors,
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ValidationError::OverlappingColors,
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);
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}
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@ -505,7 +505,7 @@ mod test {
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};
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assert_eq!(
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position.validate().err().unwrap(),
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InvalidError::ErroneousCombinedOccupancy,
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ValidationError::ErroneousCombinedOccupancy,
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);
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}
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@ -521,7 +521,7 @@ mod test {
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};
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assert_eq!(
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position.validate().err().unwrap(),
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InvalidError::ErroneousCombinedOccupancy,
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ValidationError::ErroneousCombinedOccupancy,
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);
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}
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@ -535,7 +535,7 @@ mod test {
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builder[Square::E8] = Some((Piece::King, Color::Black));
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TryInto::<ChessBoard>::try_into(builder)
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};
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assert_eq!(res.err().unwrap(), InvalidError::TooManyPieces);
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assert_eq!(res.err().unwrap(), ValidationError::TooManyPieces);
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}
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#[test]
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@ -547,7 +547,7 @@ mod test {
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builder.with_castle_rights(CastleRights::BothSides, Color::White);
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TryInto::<ChessBoard>::try_into(builder)
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};
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assert_eq!(res.err().unwrap(), InvalidError::InvalidCastlingRights);
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assert_eq!(res.err().unwrap(), ValidationError::InvalidCastlingRights);
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}
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#[test]
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@ -563,7 +563,7 @@ mod test {
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builder.with_castle_rights(CastleRights::BothSides, Color::White);
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TryInto::<ChessBoard>::try_into(builder)
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};
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assert_eq!(res.err().unwrap(), InvalidError::InvalidCastlingRights);
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assert_eq!(res.err().unwrap(), ValidationError::InvalidCastlingRights);
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}
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#[test]
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@ -587,7 +587,7 @@ mod test {
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builder.with_en_passant(Square::A6);
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TryInto::<ChessBoard>::try_into(builder)
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};
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assert_eq!(res.err().unwrap(), InvalidError::InvalidEnPassant);
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assert_eq!(res.err().unwrap(), ValidationError::InvalidEnPassant);
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}
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#[test]
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@ -600,7 +600,7 @@ mod test {
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builder.with_en_passant(Square::A6);
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TryInto::<ChessBoard>::try_into(builder)
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};
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assert_eq!(res.err().unwrap(), InvalidError::InvalidEnPassant);
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assert_eq!(res.err().unwrap(), ValidationError::InvalidEnPassant);
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}
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#[test]
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@ -613,7 +613,7 @@ mod test {
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builder.with_en_passant(Square::A5);
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TryInto::<ChessBoard>::try_into(builder)
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};
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assert_eq!(res.err().unwrap(), InvalidError::InvalidEnPassant);
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assert_eq!(res.err().unwrap(), ValidationError::InvalidEnPassant);
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}
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#[test]
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@ -624,7 +624,7 @@ mod test {
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builder[Square::E2] = Some((Piece::King, Color::Black));
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TryInto::<ChessBoard>::try_into(builder)
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};
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assert_eq!(res.err().unwrap(), InvalidError::NeighbouringKings);
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assert_eq!(res.err().unwrap(), ValidationError::NeighbouringKings);
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}
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#[test]
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@ -636,7 +636,7 @@ mod test {
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builder[Square::E8] = Some((Piece::King, Color::Black));
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TryInto::<ChessBoard>::try_into(builder)
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};
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assert_eq!(res.err().unwrap(), InvalidError::OpponentInCheck);
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assert_eq!(res.err().unwrap(), ValidationError::OpponentInCheck);
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}
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#[test]
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@ -648,7 +648,7 @@ mod test {
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builder[Square::H8] = Some((Piece::King, Color::Black));
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TryInto::<ChessBoard>::try_into(builder)
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};
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assert_eq!(res.err().unwrap(), InvalidError::InvalidPawnPosition);
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assert_eq!(res.err().unwrap(), ValidationError::InvalidPawnPosition);
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}
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#[test]
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@ -665,7 +665,7 @@ mod test {
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}
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TryInto::<ChessBoard>::try_into(builder)
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};
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assert_eq!(res.err().unwrap(), InvalidError::TooManyPieces);
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assert_eq!(res.err().unwrap(), ValidationError::TooManyPieces);
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}
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#[test]
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10
src/fen.rs
10
src/fen.rs
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@ -1,5 +1,5 @@
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use crate::board::{
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CastleRights, ChessBoard, ChessBoardBuilder, Color, File, InvalidError, Piece, Rank, Square,
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CastleRights, ChessBoard, ChessBoardBuilder, Color, File, Piece, Rank, Square, ValidationError,
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};
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/// A trait to mark items that can be converted from a FEN input.
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@ -15,7 +15,7 @@ pub enum FenError {
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/// Invalid FEN input.
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InvalidFen,
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/// Invalid chess position.
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InvalidPosition(InvalidError),
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InvalidPosition(ValidationError),
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}
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impl std::fmt::Display for FenError {
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@ -29,9 +29,9 @@ impl std::fmt::Display for FenError {
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impl std::error::Error for FenError {}
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/// Allow converting a [InvalidError] into [FenError], for use with the '?' operator.
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impl From<InvalidError> for FenError {
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fn from(err: InvalidError) -> Self {
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/// Allow converting a [ValidationError] into [FenError], for use with the '?' operator.
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impl From<ValidationError> for FenError {
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fn from(err: ValidationError) -> Self {
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Self::InvalidPosition(err)
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}
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}
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