Check for invalid pawns in 'ChessBoard::is_valid'

This commit is contained in:
Bruno BELANYI 2022-08-12 16:17:51 +02:00
parent 33eb5d0707
commit 3fa56b36a4

View file

@ -238,6 +238,14 @@ impl ChessBoard {
}
}
// Check that pawns aren't in first/last rank.
if !(self.piece_occupancy(Piece::Pawn)
& (Rank::First.into_bitboard() | Rank::Eighth.into_bitboard()))
.is_empty()
{
return false;
}
// Verify that rooks and kings that are allowed to castle have not been moved.
for color in Color::iter() {
let castle_rights = self.castle_rights(color);
@ -730,6 +738,34 @@ mod test {
assert!(!position.is_valid());
}
#[test]
fn invalid_pawn_on_first_rank() {
let position = ChessBoard {
piece_occupancy: [
// King
Square::H1 | Square::H8,
// Queen
Bitboard::EMPTY,
// Rook
Bitboard::EMPTY,
// Bishop
Bitboard::EMPTY,
// Knight
Bitboard::EMPTY,
// Pawn
Square::A1.into_bitboard(),
],
color_occupancy: [Square::A1 | Square::H1, Square::H8.into_bitboard()],
combined_occupancy: Square::A1 | Square::H1 | Square::H8,
castle_rights: [CastleRights::NoSide; 2],
en_passant: None,
half_move_clock: 0,
total_plies: 0,
side: Color::White,
};
assert!(!position.is_valid());
}
#[test]
fn checkers() {
let position = ChessBoard {