Add 'chess_board::InvalidError'

This commit is contained in:
Bruno BELANYI 2024-04-01 20:21:05 +01:00
parent 463b2a1a8f
commit d3386bcb52
2 changed files with 53 additions and 0 deletions

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@ -0,0 +1,50 @@
/// A singular type for all errors that could happen during [ChessBoard::is_valid].
#[derive(Copy, Clone, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub enum InvalidError {
/// Too many pieces.
TooManyPieces,
/// Missing king.
MissingKing,
/// Pawns on the first/last rank.
InvalidPawnPosition,
/// Castling rights do not match up with the state of the board.
InvalidCastlingRights,
/// En-passant target square is not empty and behind an opponent's pawn.
InvalidEnPassant,
/// The two kings are next to each other.
NeighbouringKings,
/// The opponent is currently in check.
OpponentInCheck,
/// The piece-specific boards are overlapping.
OverlappingPieces,
/// The color-specific boards are overlapping.
OverlappingColors,
/// The pre-computed combined occupancy boards does not match the other boards.
ErroneousCombinedOccupancy,
}
impl std::fmt::Display for InvalidError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let error_msg = match self {
Self::TooManyPieces => "Too many pieces.",
Self::MissingKing => "Missing king.",
Self::InvalidPawnPosition => "Pawns on the first/last rank.",
Self::InvalidCastlingRights => {
"Castling rights do not match up with the state of the board."
}
Self::InvalidEnPassant => {
"En-passant target square is not empty and behind an opponent's pawn."
}
Self::NeighbouringKings => "The two kings are next to each other.",
Self::OpponentInCheck => "The opponent is currently in check.",
Self::OverlappingPieces => "The piece-specific boards are overlapping.",
Self::OverlappingColors => "The color-specific boards are overlapping.",
Self::ErroneousCombinedOccupancy => {
"The pre-computed combined occupancy boards does not match the other boards."
}
};
write!(f, "{}", error_msg)
}
}
impl std::error::Error for InvalidError {}

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@ -5,6 +5,9 @@ use crate::{
use super::{Bitboard, CastleRights, Color, File, Move, Piece, Rank, Square};
mod error;
pub use error::*;
/// Represent an on-going chess game.
#[derive(Clone, Debug, PartialEq, Eq, PartialOrd, Ord)]
pub struct ChessBoard {