This avoids having black squares around the objects because we computed that it was the closest but the ray didn't actually hit it... |
||
|---|---|---|
| .. | ||
| intersected.rs | ||
| mod.rs | ||
| tree.rs | ||
This avoids having black squares around the objects because we computed that it was the closest but the ray didn't actually hit it... |
||
|---|---|---|
| .. | ||
| intersected.rs | ||
| mod.rs | ||
| tree.rs | ||