This avoids having black squares around the objects because we computed that it was the closest but the ray didn't actually hit it... |
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|---|---|---|
| .. | ||
| src | ||
| Cargo.toml | ||
This avoids having black squares around the objects because we computed that it was the closest but the ray didn't actually hit it... |
||
|---|---|---|
| .. | ||
| src | ||
| Cargo.toml | ||