This avoids having black squares around the objects because we computed that it was the closest but the ray didn't actually hit it... |
||
|---|---|---|
| .. | ||
| aabb | ||
| bvh | ||
| axis.rs | ||
| lib.rs | ||
| ray.rs | ||
This avoids having black squares around the objects because we computed that it was the closest but the ray didn't actually hit it... |
||
|---|---|---|
| .. | ||
| aabb | ||
| bvh | ||
| axis.rs | ||
| lib.rs | ||
| ray.rs | ||