21c7aea1c0
This avoids having black squares around the objects because we computed that it was the closest but the ray didn't actually hit it... |
||
---|---|---|
.. | ||
aabb | ||
bvh | ||
axis.rs | ||
lib.rs | ||
ray.rs |
21c7aea1c0
This avoids having black squares around the objects because we computed that it was the closest but the ray didn't actually hit it... |
||
---|---|---|
.. | ||
aabb | ||
bvh | ||
axis.rs | ||
lib.rs | ||
ray.rs |