14 lines
256 B
Rust
14 lines
256 B
Rust
use bvh::nalgebra::{Point2, Point3, Vector3};
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pub type Point2D = Point2<f32>;
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pub type Point = Point3<f32>;
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pub type Vector = Vector3<f32>;
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pub mod core;
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pub mod light;
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pub mod material;
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pub mod render;
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pub mod serialize;
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pub mod shape;
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pub mod texture;
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