168 lines
4.5 KiB
Rust
168 lines
4.5 KiB
Rust
//! Desciption of the scene.
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use beevee::bvh::BVH;
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use serde::Deserialize;
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use crate::core::{Camera, LinearColor};
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pub mod light_aggregate;
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pub use light_aggregate::*;
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mod mesh;
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pub use mesh::*;
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pub mod object;
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pub use object::*;
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/// Represent the scene being rendered.
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#[serde(from = "SerializedScene")]
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#[derive(Debug, PartialEq, Deserialize)]
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pub struct Scene {
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pub(crate) camera: Camera,
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pub(crate) lights: LightAggregate,
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pub(crate) objects: Vec<Object>,
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pub(crate) bvh: BVH,
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pub(crate) background: LinearColor,
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pub(crate) shot_rays: u32,
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pub(crate) reflection_limit: u32,
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pub(crate) diffraction_index: f32,
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pub(crate) steps: Vec<usize>,
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}
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impl Scene {
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#[allow(clippy::too_many_arguments)]
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/// Creates a new `Scene`.
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///
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/// # Examples
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///
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/// ```
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/// # use pathtracer::core::{Camera, LightProperties, LinearColor};
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/// # use pathtracer::material::UniformMaterial;
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/// # use pathtracer::scene::{LightAggregate, Object, Scene};
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/// # use pathtracer::shape::Sphere;
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/// # use pathtracer::texture::UniformTexture;
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/// # use pathtracer::Point;
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/// #
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/// let scene = Scene::new(
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/// Camera::default(),
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/// LightAggregate::empty(),
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/// vec![
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/// Object::new(
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/// Sphere::new(Point::origin(), 1.0).into(),
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/// UniformMaterial::new(
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/// LightProperties::new(
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/// LinearColor::new(1.0, 0.0, 0.0), // diffuse component
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/// LinearColor::new(0.0, 0.0, 0.0), // specular component
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/// None,
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/// LinearColor::black(), // Emitted light
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/// ),
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/// ).into(),
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/// UniformTexture::new(LinearColor::new(0.5, 0.5, 0.5)).into(),
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/// ),
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/// ],
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/// LinearColor::black(), // Background color
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/// 5, // amount of rays shot per pixel
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/// 3, // reflection recursion limit
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/// 0.0, // diffraction index
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/// Vec::new(), // steps
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/// );
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/// ```
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pub fn new(
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camera: Camera,
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lights: LightAggregate,
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mut objects: Vec<Object>,
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background: LinearColor,
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shot_rays: u32,
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reflection_limit: u32,
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diffraction_index: f32,
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steps: Vec<usize>,
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) -> Self {
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let bvh = BVH::build(&mut objects);
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Scene {
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camera,
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lights,
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objects,
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bvh,
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background,
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shot_rays,
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reflection_limit,
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diffraction_index,
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steps,
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}
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}
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}
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#[derive(Debug, PartialEq, Deserialize)]
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#[serde(deny_unknown_fields)]
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struct SerializedScene {
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camera: Camera,
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#[serde(default)]
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lights: LightAggregate,
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#[serde(default)]
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objects: Vec<Object>,
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#[serde(default)]
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meshes: Vec<Mesh>,
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#[serde(default)]
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background: LinearColor,
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#[serde(default)]
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shot_rays: u32,
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#[serde(default)]
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reflection_limit: u32,
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#[serde(default = "crate::serialize::default_identity")]
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starting_diffraction: f32,
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#[serde(default)]
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steps: Vec<usize>,
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}
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impl From<SerializedScene> for Scene {
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fn from(mut scene: SerializedScene) -> Self {
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let mut flattened_meshes: Vec<Object> = scene
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.meshes
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.into_iter()
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.map(|m| m.shapes)
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.flatten()
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.collect();
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scene.objects.append(&mut flattened_meshes);
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Scene::new(
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scene.camera,
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scene.lights,
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scene.objects,
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scene.background,
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scene.shot_rays,
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scene.reflection_limit,
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scene.starting_diffraction,
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scene.steps,
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)
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn deserialization_works() {
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let yaml = std::include_str!("../../examples/scene.yaml");
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let _: Scene = serde_yaml::from_str(yaml).unwrap();
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// FIXME: actually test the equality ?
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}
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#[test]
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fn empty_scene() {
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use crate::core::Camera;
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use crate::scene::{LightAggregate, Scene};
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let _scene = Scene::new(
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Camera::default(),
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LightAggregate::empty(),
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Vec::new(), // Objects list
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LinearColor::black(), // Background color
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5, // aliasing limit
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3, // reflection recursion limit
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0.0, // diffraction index
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Vec::new(), // steps
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);
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}
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}
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