scene: store number of intermediate steps

This commit is contained in:
Antoine Martin 2020-04-28 12:19:28 +02:00
parent e650655d73
commit dad5113724
3 changed files with 14 additions and 2 deletions

View file

@ -23,3 +23,7 @@ meshes:
- obj_file: "pathtracer/examples/objs/cornell-box.obj"
translation: [0.0, 0.0, 2.8]
rotation: [0, 180, 0]
steps:
- 10
- 25

View file

@ -33,7 +33,6 @@ impl Pathtracer {
///
/// [`Scene`]: ../scene/scene/struct.Scene.html
pub fn render(&self) -> RgbImage {
let steps = vec![1, 5, 50];
let (width, height) = (
self.scene.camera.film().width(),
self.scene.camera.film().height(),
@ -73,7 +72,7 @@ impl Pathtracer {
}
let count = count + 1; // Because count is 0-indexed
if steps.contains(&count) {
if self.scene.steps.contains(&count) {
let image = buffer_to_image(&acc, count as u32, width, height);
image
.save(format!("{}_passes.png", count))

View file

@ -26,9 +26,11 @@ pub struct Scene {
pub(crate) shot_rays: u32,
pub(crate) reflection_limit: u32,
pub(crate) diffraction_index: f32,
pub(crate) steps: Vec<usize>,
}
impl Scene {
#[allow(clippy::too_many_arguments)]
/// Creates a new `Scene`.
///
/// # Examples
@ -62,6 +64,7 @@ impl Scene {
/// 5, // amount of rays shot per pixel
/// 3, // reflection recursion limit
/// 0.0, // diffraction index
/// Vec::new(), // steps
/// );
/// ```
pub fn new(
@ -72,6 +75,7 @@ impl Scene {
shot_rays: u32,
reflection_limit: u32,
diffraction_index: f32,
steps: Vec<usize>,
) -> Self {
let bvh = BVH::build(&mut objects);
Scene {
@ -83,6 +87,7 @@ impl Scene {
shot_rays,
reflection_limit,
diffraction_index,
steps,
}
}
}
@ -105,6 +110,8 @@ struct SerializedScene {
reflection_limit: u32,
#[serde(default = "crate::serialize::default_identity")]
starting_diffraction: f32,
#[serde(default)]
steps: Vec<usize>,
}
impl From<SerializedScene> for Scene {
@ -125,6 +132,7 @@ impl From<SerializedScene> for Scene {
scene.shot_rays,
scene.reflection_limit,
scene.starting_diffraction,
scene.steps,
)
}
}
@ -153,6 +161,7 @@ mod test {
5, // aliasing limit
3, // reflection recursion limit
0.0, // diffraction index
Vec::new(), // steps
);
}
}