21c7aea1c0
This avoids having black squares around the objects because we computed that it was the closest but the ray didn't actually hit it... |
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.. | ||
src | ||
Cargo.toml |
21c7aea1c0
This avoids having black squares around the objects because we computed that it was the closest but the ray didn't actually hit it... |
||
---|---|---|
.. | ||
src | ||
Cargo.toml |