Antoine Martin
c0c34fba7d
library: scene: mesh: use unknown_param for Ke
...
tobj actually has an `unknown_param` map with everything that's not in
the official MTL spec, so let's use that instead of forking tobj
2020-04-07 22:53:21 +02:00
Antoine Martin
0c289ca482
library: scene: mesh: parse emitted light from MTL
2020-04-07 17:31:19 +02:00
Bruno BELANYI
a10fd07f43
library: render: pathtracer: basic pathtracing
2020-04-06 15:40:34 +02:00
Bruno BELANYI
ddebd55fcd
library: render: utils: use Unit for vectors
2020-04-06 15:25:39 +02:00
Bruno BELANYI
c1801a7a78
library: render: pathtracer: use map_or_else
2020-04-06 15:07:43 +02:00
Bruno BELANYI
482e6bea3f
library: render: add basics for Pathtracer
...
This is simple ray-tracing, with a binary white-or-black color depending
on whether we hit an object or not.
2020-04-06 14:58:07 +02:00
Bruno BELANYI
6066fe00dc
library: render: move progressbar creation to module
2020-04-02 00:13:43 +02:00
Bruno BELANYI
70a923cf26
library: render: move raytracer to own directory
2020-04-02 00:06:33 +02:00
Bruno BELANYI
4bb20e2f30
executable: add bidirectional renderer option
2020-04-02 00:03:43 +02:00
Bruno BELANYI
c0fc885159
library: render: add #[allow(unused)] attributes
2020-04-02 00:02:11 +02:00
Bruno BELANYI
fc2de38b1a
library: render: split bidirectional pathtracer
2020-04-01 23:58:27 +02:00
Bruno BELANYI
96995e7ef1
library: core: light_properties: add emitted light
2020-04-01 23:43:01 +02:00
Bruno BELANYI
7eefd7b574
WIP: library: render: pathtracer: add build_path
2020-03-31 12:09:28 +02:00
Bruno BELANYI
6d0de72e57
WIP: library: render: pathtrace: add Path struct
2020-03-31 12:09:28 +02:00
Bruno BELANYI
a200a839b6
examples: rename aliasing_limit to shot_rays
2020-03-31 12:09:28 +02:00
Bruno BELANYI
d4345e6ea4
library: scene: rename aliasing_limit to shot_rays
2020-03-31 12:09:28 +02:00
Bruno BELANYI
e68ceb484d
executable: use dummy pahtracer renderer
2020-03-31 12:09:09 +02:00
Bruno BELANYI
b624ced37f
library: render: pathtrace: add dummy Pathtracer
2020-03-30 02:25:58 +02:00
Bruno BELANYI
9c6b9af31a
library: render: add Renderer trait
2020-03-29 21:28:06 +02:00
Bruno BELANYI
83ed6406ac
executable: allow the choice of renderer
2020-03-29 21:28:06 +02:00
Bruno BELANYI
5ebad7c1ab
pathtracer: move rendering logic to 'render' module
2020-03-29 20:41:19 +02:00
Bruno BELANYI
ad668251d4
beevee: bvh: accelerated: add missing link to BVH
2020-03-29 20:20:01 +02:00
Bruno BELANYI
a59bd026bc
library: rename 'render' module to 'scene'
2020-03-29 20:15:27 +02:00
Bruno BELANYI
aa47b54e4c
examples: move OBJ-related files to subdirectory
2020-03-29 19:44:12 +02:00
Bruno BELANYI
4593e276c4
library: core: camera: fix documentation phrasing
2020-03-29 19:36:51 +02:00
Bruno BELANYI
9ad1100ded
library: core: camera: move film behind the camera
...
To prepare for adding the handling of focal blur, move the film so that
it is behind the point of convergence of the lens.
In addition, store the distance to the focal plane in the camera, which
will be used when calculating rays with an non-zero aperture.
2020-03-29 19:36:51 +02:00
Bruno BELANYI
2f3224ea07
library: render: scene: calculate rays w/ camera
2020-03-29 19:36:51 +02:00
Bruno BELANYI
78d5954419
library: core: color: fix from_slice's doc-test
2020-03-29 19:36:16 +02:00
Bruno BELANYI
b79c94aad9
library: core: camera: add ray calculation method
2020-03-29 19:35:50 +02:00
Antoine Martin
c7fec074c2
examples: add cornell box example
2020-03-29 19:22:12 +02:00
Bruno BELANYI
2994a7dcfa
library: render: mesh: parse rotation in degrees
2020-03-29 18:13:38 +02:00
Antoine Martin
e1f18786ce
cargo: bump tobj to 1.0
2020-03-29 16:52:26 +02:00
Bruno BELANYI
642f4221cd
beevee: bvh: tree: fix build panic
2020-03-27 17:40:12 +01:00
Antoine Martin
0e65a75e2b
library: render: mesh: fix panic when parsing OBJ
2020-03-27 17:40:12 +01:00
Antoine Martin
cca40bcb8e
library: render: mesh: from_slice to build Vector
2020-03-27 17:40:12 +01:00
Antoine Martin
f0d36c7d7b
library: render: mesh: use nalgebra::zero instead
2020-03-27 17:40:12 +01:00
Bruno BELANYI
15381d4bbd
library: render: mesh: scale, rotate, & translate
...
The scaling factor is the same on all axis, to avoid having angles
changed which would mess with the normals too much.
2020-03-27 17:40:12 +01:00
Antoine Martin
2d624c517f
library: render: mesh: make default material grey
2020-03-27 17:40:12 +01:00
Antoine Martin
fe5eee0172
library: render: mesh: load basic material from OBJ
2020-03-27 17:40:12 +01:00
Antoine Martin
6ba0f328cd
library: render: mesh: handle empty normals in OBJ
2020-03-27 17:40:12 +01:00
Antoine Martin
0368edbd74
library: render: mesh: add OBJ loading
2020-03-27 17:39:44 +01:00
Bruno BELANYI
a0d7d5e590
library: render: scene: remove ignored test
2020-03-26 19:05:01 +01:00
Bruno BELANYI
8727ae9d87
library: use #[serde(from)] for Deserialize
2020-03-26 19:03:42 +01:00
Bruno BELANYI
0678317442
library: render: scene: deserialize meshes
2020-03-26 18:48:48 +01:00
Bruno BELANYI
f03880799b
library: render: deserialization: error on unknown
2020-03-26 18:37:42 +01:00
Bruno BELANYI
0f6b81e40c
WIP: add Mesh, TriangleTexture, TriangleMaterial
2020-03-26 18:37:42 +01:00
Bruno BELANYI
e65a2a1f48
WIP: add comment about path-tracing
2020-03-26 17:42:08 +01:00
Bruno BELANYI
998838a6fc
library: use Intersected as a super trait
2020-03-26 17:42:08 +01:00
Bruno BELANYI
3039607e4f
beevee: bvh: use Accelerated trait for objects
...
This will allow for the use of meshes inside the BVH.
Returning the reference to a triangle inside the mesh directly instead
of returning the reference to the mesh itself allows for more optimum
execution.
2020-03-26 17:42:08 +01:00
Bruno BELANYI
5c0fc9689e
library: shape: add InterpolatedTriangle type
...
This is a triangle with added normal interpolation at its edges. This is
particularly useful when rendering mesh objects.
2020-03-25 00:27:26 +01:00