Commit graph

202 commits

Author SHA1 Message Date
Antoine Martin
b89e01107d library: unnest scene module to please clippy
warning: module has the same name as its containing module
  --> pathtracer/src/scene/mod.rs:12:1
   |
12 | pub mod scene;
   | ^^^^^^^^^^^^^^
   |
   = note: `#[warn(clippy::module_inception)]` on by default
2020-04-07 23:01:56 +02:00
Antoine Martin
f7780cb54e rustfmt: bump to latest version to please CI 2020-04-07 22:56:00 +02:00
Antoine Martin
3f2c7b40e8 library: render: pathtracer: draft parallelize 2020-04-07 22:53:21 +02:00
Antoine Martin
c0c34fba7d library: scene: mesh: use unknown_param for Ke
tobj actually has an `unknown_param` map with everything that's not in
the official MTL spec, so let's use that instead of forking tobj
2020-04-07 22:53:21 +02:00
Antoine Martin
0c289ca482 library: scene: mesh: parse emitted light from MTL 2020-04-07 17:31:19 +02:00
Bruno BELANYI
a10fd07f43 library: render: pathtracer: basic pathtracing 2020-04-06 15:40:34 +02:00
Bruno BELANYI
ddebd55fcd library: render: utils: use Unit for vectors 2020-04-06 15:25:39 +02:00
Bruno BELANYI
c1801a7a78 library: render: pathtracer: use map_or_else 2020-04-06 15:07:43 +02:00
Bruno BELANYI
482e6bea3f library: render: add basics for Pathtracer
This is simple ray-tracing, with a binary white-or-black color depending
on whether we hit an object or not.
2020-04-06 14:58:07 +02:00
Bruno BELANYI
6066fe00dc library: render: move progressbar creation to module 2020-04-02 00:13:43 +02:00
Bruno BELANYI
70a923cf26 library: render: move raytracer to own directory 2020-04-02 00:06:33 +02:00
Bruno BELANYI
4bb20e2f30 executable: add bidirectional renderer option 2020-04-02 00:03:43 +02:00
Bruno BELANYI
c0fc885159 library: render: add #[allow(unused)] attributes 2020-04-02 00:02:11 +02:00
Bruno BELANYI
fc2de38b1a library: render: split bidirectional pathtracer 2020-04-01 23:58:27 +02:00
Bruno BELANYI
96995e7ef1 library: core: light_properties: add emitted light 2020-04-01 23:43:01 +02:00
Bruno BELANYI
7eefd7b574 WIP: library: render: pathtracer: add build_path 2020-03-31 12:09:28 +02:00
Bruno BELANYI
6d0de72e57 WIP: library: render: pathtrace: add Path struct 2020-03-31 12:09:28 +02:00
Bruno BELANYI
a200a839b6 examples: rename aliasing_limit to shot_rays 2020-03-31 12:09:28 +02:00
Bruno BELANYI
d4345e6ea4 library: scene: rename aliasing_limit to shot_rays 2020-03-31 12:09:28 +02:00
Bruno BELANYI
e68ceb484d executable: use dummy pahtracer renderer 2020-03-31 12:09:09 +02:00
Bruno BELANYI
b624ced37f library: render: pathtrace: add dummy Pathtracer 2020-03-30 02:25:58 +02:00
Bruno BELANYI
9c6b9af31a library: render: add Renderer trait 2020-03-29 21:28:06 +02:00
Bruno BELANYI
83ed6406ac executable: allow the choice of renderer 2020-03-29 21:28:06 +02:00
Bruno BELANYI
5ebad7c1ab pathtracer: move rendering logic to 'render' module 2020-03-29 20:41:19 +02:00
Bruno BELANYI
ad668251d4 beevee: bvh: accelerated: add missing link to BVH 2020-03-29 20:20:01 +02:00
Bruno BELANYI
a59bd026bc library: rename 'render' module to 'scene' 2020-03-29 20:15:27 +02:00
Bruno BELANYI
aa47b54e4c examples: move OBJ-related files to subdirectory 2020-03-29 19:44:12 +02:00
Bruno BELANYI
4593e276c4 library: core: camera: fix documentation phrasing 2020-03-29 19:36:51 +02:00
Bruno BELANYI
9ad1100ded library: core: camera: move film behind the camera
To prepare for adding the handling of focal blur, move the film so that
it is behind the point of convergence of the lens.

In addition, store the distance to the focal plane in the camera, which
will be used when calculating rays with an non-zero aperture.
2020-03-29 19:36:51 +02:00
Bruno BELANYI
2f3224ea07 library: render: scene: calculate rays w/ camera 2020-03-29 19:36:51 +02:00
Bruno BELANYI
78d5954419 library: core: color: fix from_slice's doc-test 2020-03-29 19:36:16 +02:00
Bruno BELANYI
b79c94aad9 library: core: camera: add ray calculation method 2020-03-29 19:35:50 +02:00
Antoine Martin
c7fec074c2 examples: add cornell box example 2020-03-29 19:22:12 +02:00
Bruno BELANYI
2994a7dcfa library: render: mesh: parse rotation in degrees 2020-03-29 18:13:38 +02:00
Antoine Martin
e1f18786ce cargo: bump tobj to 1.0 2020-03-29 16:52:26 +02:00
Bruno BELANYI
642f4221cd beevee: bvh: tree: fix build panic 2020-03-27 17:40:12 +01:00
Antoine Martin
0e65a75e2b library: render: mesh: fix panic when parsing OBJ 2020-03-27 17:40:12 +01:00
Antoine Martin
cca40bcb8e library: render: mesh: from_slice to build Vector 2020-03-27 17:40:12 +01:00
Antoine Martin
f0d36c7d7b library: render: mesh: use nalgebra::zero instead 2020-03-27 17:40:12 +01:00
Bruno BELANYI
15381d4bbd library: render: mesh: scale, rotate, & translate
The scaling factor is the same on all axis, to avoid having angles
changed which would mess with the normals too much.
2020-03-27 17:40:12 +01:00
Antoine Martin
2d624c517f library: render: mesh: make default material grey 2020-03-27 17:40:12 +01:00
Antoine Martin
fe5eee0172 library: render: mesh: load basic material from OBJ 2020-03-27 17:40:12 +01:00
Antoine Martin
6ba0f328cd library: render: mesh: handle empty normals in OBJ 2020-03-27 17:40:12 +01:00
Antoine Martin
0368edbd74 library: render: mesh: add OBJ loading 2020-03-27 17:39:44 +01:00
Bruno BELANYI
a0d7d5e590 library: render: scene: remove ignored test 2020-03-26 19:05:01 +01:00
Bruno BELANYI
8727ae9d87 library: use #[serde(from)] for Deserialize 2020-03-26 19:03:42 +01:00
Bruno BELANYI
0678317442 library: render: scene: deserialize meshes 2020-03-26 18:48:48 +01:00
Bruno BELANYI
f03880799b library: render: deserialization: error on unknown 2020-03-26 18:37:42 +01:00
Bruno BELANYI
0f6b81e40c WIP: add Mesh, TriangleTexture, TriangleMaterial 2020-03-26 18:37:42 +01:00
Bruno BELANYI
e65a2a1f48 WIP: add comment about path-tracing 2020-03-26 17:42:08 +01:00