library: core: scene: derive Debug and PartialEq
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@ -12,6 +12,7 @@ use rand::prelude::thread_rng;
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use rand::Rng;
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use rand::Rng;
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/// Represent the scene being rendered.
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/// Represent the scene being rendered.
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#[derive(Debug, PartialEq)]
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pub struct Scene {
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pub struct Scene {
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camera: Camera,
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camera: Camera,
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lights: LightAggregate,
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lights: LightAggregate,
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