Add 'Direction::iter_{rook,bishop,royalty,knight}'
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@ -24,6 +24,49 @@ pub enum Direction {
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}
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impl Direction {
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/// Directions that a rook could use.
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pub const ROOK_DIRECTIONS: [Self; 4] = [Self::North, Self::West, Self::South, Self::East];
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/// Directions that a bishop could use.
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pub const BISHOP_DIRECTIONS: [Self; 4] = [
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Self::NorthWest,
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Self::SouthWest,
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Self::SouthEast,
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Self::NorthEast,
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];
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/// Directions that a knight could use.
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pub const KNIGHT_DIRECTIONS: [Self; 8] = [
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Self::NorthNorthWest,
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Self::NorthWestWest,
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Self::SouthWestWest,
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Self::SouthSouthWest,
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Self::SouthSouthEast,
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Self::SouthEastEast,
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Self::NorthEastEast,
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Self::NorthNorthEast,
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];
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/// Iterate over all directions a rook can take.
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pub fn iter_rook() -> impl Iterator<Item = Direction> {
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Self::ROOK_DIRECTIONS.iter().cloned()
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}
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/// Iterate over all directions a bishop can take.
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pub fn iter_bishop() -> impl Iterator<Item = Direction> {
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Self::BISHOP_DIRECTIONS.iter().cloned()
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}
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/// Iterate over all directions a queen or king can take.
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pub fn iter_royalty() -> impl Iterator<Item = Direction> {
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Self::iter_rook().chain(Self::iter_bishop())
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}
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/// Iterate over all directions a knight can take.
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pub fn iter_knight() -> impl Iterator<Item = Direction> {
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Self::KNIGHT_DIRECTIONS.iter().cloned()
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}
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/// Move every piece on a board along the given direction. Do not wrap around the board.
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#[inline(always)]
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pub fn move_board(self, board: Bitboard) -> Bitboard {
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