seer/src/board/chess_board/builder.rs

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use crate::board::{Bitboard, CastleRights, ChessBoard, Color, Piece, Square, ValidationError};
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/// Build a [ChessBoard] one piece at a time.
#[derive(Clone, Debug, PartialEq, Eq, PartialOrd, Ord)]
pub struct ChessBoardBuilder {
/// The list of [Piece] on the board. Indexed by [Square::index].
pieces: [Option<(Piece, Color)>; 64],
// Same fields as [ChessBoard].
castle_rights: [CastleRights; Color::NUM_VARIANTS],
en_passant: Option<Square>,
half_move_clock: u32,
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side: Color,
// 1-based, a turn is *two* half-moves (i.e: both players have played).
turn_count: u32,
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}
impl ChessBoardBuilder {
pub fn new() -> Self {
Self {
pieces: [None; 64],
castle_rights: [CastleRights::NoSide; 2],
en_passant: Default::default(),
half_move_clock: Default::default(),
side: Color::White,
turn_count: 1,
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}
}
pub fn with_castle_rights(&mut self, rights: CastleRights, color: Color) -> &mut Self {
self.castle_rights[color.index()] = rights;
self
}
pub fn with_en_passant(&mut self, square: Square) -> &mut Self {
self.en_passant = Some(square);
self
}
pub fn without_en_passant(&mut self) -> &mut Self {
self.en_passant = None;
self
}
pub fn with_half_move_clock(&mut self, clock: u32) -> &mut Self {
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self.half_move_clock = clock;
self
}
pub fn with_turn_count(&mut self, count: u32) -> &mut Self {
self.turn_count = count;
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self
}
pub fn with_current_player(&mut self, color: Color) -> &mut Self {
self.side = color;
self
}
}
impl Default for ChessBoardBuilder {
fn default() -> Self {
Self::new()
}
}
/// Index a [ChessBoardBuilder] with a [Square] to access its pieces.
impl std::ops::Index<Square> for ChessBoardBuilder {
type Output = Option<(Piece, Color)>;
fn index(&self, square: Square) -> &Self::Output {
&self.pieces[square.index()]
}
}
/// Index a [ChessBoardBuilder] with a [Square] to access its pieces.
impl std::ops::IndexMut<Square> for ChessBoardBuilder {
fn index_mut(&mut self, square: Square) -> &mut Self::Output {
&mut self.pieces[square.index()]
}
}
impl TryFrom<ChessBoardBuilder> for ChessBoard {
type Error = ValidationError;
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fn try_from(builder: ChessBoardBuilder) -> Result<Self, Self::Error> {
let mut piece_occupancy: [Bitboard; Piece::NUM_VARIANTS] = Default::default();
let mut color_occupancy: [Bitboard; Color::NUM_VARIANTS] = Default::default();
let mut combined_occupancy: Bitboard = Default::default();
let ChessBoardBuilder {
pieces,
castle_rights,
en_passant,
half_move_clock,
side,
turn_count,
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} = builder;
for square in Square::iter() {
let Some((piece, color)) = pieces[square.index()] else {
continue;
};
piece_occupancy[piece.index()] |= square;
color_occupancy[color.index()] |= square;
combined_occupancy |= square;
}
let total_plies = (turn_count - 1) * 2 + if side == Color::White { 0 } else { 1 };
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let board = ChessBoard {
piece_occupancy,
color_occupancy,
combined_occupancy,
castle_rights,
en_passant,
half_move_clock,
total_plies,
side,
};
board.validate()?;
Ok(board)
}
}
#[cfg(test)]
mod test {
use super::*;
fn from_board(board: &ChessBoard) -> ChessBoardBuilder {
let mut builder = ChessBoardBuilder::new();
for piece in Piece::iter() {
for color in Color::iter() {
for square in board.occupancy(piece, color) {
builder[square] = Some((piece, color));
}
}
}
for color in Color::iter() {
builder.with_castle_rights(board.castle_rights(color), color);
}
if let Some(square) = board.en_passant() {
builder.with_en_passant(square);
} else {
builder.without_en_passant();
}
builder
.with_half_move_clock(board.half_move_clock())
.with_turn_count(board.total_plies() / 2 + 1)
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.with_current_player(board.current_player());
builder
}
#[test]
fn default_board() {
let board = ChessBoard::default();
let builder = from_board(&board);
assert_eq!(board, builder.try_into().unwrap())
}
}