09af312b86
This scene shows-off how to declare every type of lights, and results in a pretty and colorful scene.
78 lines
1.4 KiB
YAML
78 lines
1.4 KiB
YAML
aliasing_limit: 0 #10
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reflection_limit: 5
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camera:
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origin: [0.0, 0.0, 0.0]
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forward: [ 1.0, 0.0, 0.0]
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up: [0.0, 1.0, 0.0]
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fov: 90.0
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distance_to_image: 1.0
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x: 1920
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y: 1080
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lights:
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ambients:
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- color: {r: 0.05, g: 0.05, b: 0.05}
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directionals:
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- direction: [0.5, 0.5, 0.5]
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color: {r: 0.0, g: 0.5, b: 0.0}
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- direction: [0.5, 0.5, -0.5]
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color: {r: 0.0, g: 0.0, b: 0.5}
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- direction: [0.7, -0.5, 0.0]
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color: {r: 0.5, g: 0.0, b: 0.0}
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points:
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- position: [0.0, 0.0, 0.0]
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color: {r: 0.2, g: 0.2, b: 0.2}
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spots:
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- position: [0.0, 0.0, 0.0]
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direction: [1.0, 0.0, 0.0]
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fov: 5.0
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color: {r: 1.0, g: 1.0, b: 0.0}
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objects:
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- shape:
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type: sphere
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inverted: false
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center: [4.5, 0.0, 0.0]
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radius: 0.4
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material:
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type: uniform
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diffuse:
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r: 0.0
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g: 0.0
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b: 0.0
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specular:
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r: 1.0
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g: 1.0
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b: 1.0
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reflectivity: 0.0
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texture:
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type: uniform
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color:
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r: 1.0
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g: 1.0
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b: 1.0
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- shape:
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type: sphere
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inverted: false
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center: [10.0, 0.0, 0.0]
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radius: 5.0
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material:
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type: uniform
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diffuse:
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r: 1.0
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g: 1.0
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b: 1.0
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specular:
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r: 1.0
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g: 1.0
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b: 1.0
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reflectivity: 0.0
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texture:
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type: uniform
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color:
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r: 1.0
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g: 1.0
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b: 1.0
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