552c0cb966
This necessitated to rework how light properties for a material were given. A material can have either reflectivity or transparency. This changes the parsing of materials, using a `LightProperty` structure at its core. This is does not implement the true Fresnel equations to take into account the amount of reflection that an incident goes through when encountering a transparent object.
4 lines
44 B
Rust
4 lines
44 B
Rust
pub fn default_identity() -> f32 {
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1.
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}
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