pathtracer/pathtracer/src/texture/triangle.rs
2020-03-27 17:39:44 +01:00

24 lines
691 B
Rust

use super::{uniform::UniformTexture, Texture};
use crate::core::LinearColor;
use crate::Point2D;
use serde::Deserialize;
/// Represent a texture which interpolates between three points.
#[derive(Debug, Clone, PartialEq, Deserialize)]
pub struct TriangleTexture {
/// The texture at each point
textures: [UniformTexture; 3],
}
impl Texture for TriangleTexture {
fn texel_color(&self, point: Point2D) -> LinearColor {
let (u, v) = (point.x, point.y);
let sum = self.textures[0].texel_color(point) * (1. - u - v)
+ self.textures[1].texel_color(point) * u
+ self.textures[2].texel_color(point) * v;
sum / 3.
}
}
// FIXME: tests