70c0e0cdf3
The refraction information was incorrect in the previous implementation. We never updated the medium information when going out of a transparent material. It is now handled using a small structure holding both the old index, and new_index. We can now handle any number of successive medium changes, with the associated change of indices correctly. This implementation assumes that any ray going into an object is going to come out in the same medium that it was originally travelling in before entering said object. This is an acceptable approximation to me. |
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.. | ||
core | ||
light | ||
material | ||
render | ||
serialize | ||
shape | ||
texture | ||
lib.rs | ||
main.rs |