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add-gamma-
Author | SHA1 | Date | |
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0cfd9ee81d | |||
88478ebecf |
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@ -29,6 +29,8 @@ pub struct LinearColor {
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pub b: f32,
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pub b: f32,
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}
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}
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const GAMMA: f32 = 2.2;
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impl LinearColor {
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impl LinearColor {
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/// Creates the color black.
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/// Creates the color black.
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///
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///
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@ -49,6 +51,7 @@ impl LinearColor {
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/// }
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/// }
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/// );
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/// );
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/// ```
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/// ```
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#[must_use]
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pub fn black() -> Self {
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pub fn black() -> Self {
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LinearColor {
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LinearColor {
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r: 0.,
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r: 0.,
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@ -66,11 +69,11 @@ impl LinearColor {
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/// #
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/// #
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/// let color = LinearColor::new(1.0, 0.0, 0.0); // bright red!
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/// let color = LinearColor::new(1.0, 0.0, 0.0); // bright red!
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/// ```
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/// ```
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#[must_use]
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pub fn new(r: f32, g: f32, b: f32) -> Self {
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pub fn new(r: f32, g: f32, b: f32) -> Self {
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LinearColor { r, g, b }
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LinearColor { r, g, b }
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}
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}
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#[must_use]
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/// Clamps the color's RGB components between 0.0 and 1.0.
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/// Clamps the color's RGB components between 0.0 and 1.0.
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///
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///
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/// # Examples
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/// # Examples
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@ -81,6 +84,7 @@ impl LinearColor {
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/// let color = LinearColor::new(1.5, -1.0, 0.5);
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/// let color = LinearColor::new(1.5, -1.0, 0.5);
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/// assert_eq!(color.clamp(), LinearColor::new(1.0, 0.0, 0.5))
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/// assert_eq!(color.clamp(), LinearColor::new(1.0, 0.0, 0.5))
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/// ```
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/// ```
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#[must_use]
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pub fn clamp(self) -> Self {
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pub fn clamp(self) -> Self {
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fn clamp(v: f32) -> f32 {
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fn clamp(v: f32) -> f32 {
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if v > 1. {
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if v > 1. {
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@ -93,6 +97,26 @@ impl LinearColor {
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};
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};
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LinearColor::new(clamp(self.r), clamp(self.g), clamp(self.b))
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LinearColor::new(clamp(self.r), clamp(self.g), clamp(self.b))
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}
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}
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/// Encode the linear color into the gamma corrected space, as expected by most picture
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/// formats.
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#[must_use]
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pub fn gamma_encode(self) -> Self {
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fn gamma(val: f32) -> f32 {
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val.powf(1.0 / GAMMA)
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};
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LinearColor::new(gamma(self.r), gamma(self.g), gamma(self.b))
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}
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/// Decode the linear color from the gamma corrected space, which is used in most picture
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/// formats.
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#[must_use]
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pub fn gamma_decode(self) -> Self {
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fn gamma(val: f32) -> f32 {
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val.powf(GAMMA)
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};
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LinearColor::new(gamma(self.r), gamma(self.g), gamma(self.b))
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}
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}
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}
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impl Default for LinearColor {
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impl Default for LinearColor {
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@ -138,8 +162,8 @@ impl DivAssign for LinearColor {
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}
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}
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impl From<LinearColor> for image::Rgb<u8> {
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impl From<LinearColor> for image::Rgb<u8> {
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fn from(mut color: LinearColor) -> Self {
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fn from(color: LinearColor) -> Self {
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color = color.clamp();
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let color = color.clamp().gamma_encode();
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image::Rgb([
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image::Rgb([
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(color.r * 255.) as u8,
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(color.r * 255.) as u8,
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(color.g * 255.) as u8,
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(color.g * 255.) as u8,
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