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@ -29,8 +29,6 @@ pub struct LinearColor {
pub b: f32,
}
const GAMMA: f32 = 2.2;
impl LinearColor {
/// Creates the color black.
///
@ -51,7 +49,6 @@ impl LinearColor {
/// }
/// );
/// ```
#[must_use]
pub fn black() -> Self {
LinearColor {
r: 0.,
@ -69,11 +66,11 @@ impl LinearColor {
/// #
/// let color = LinearColor::new(1.0, 0.0, 0.0); // bright red!
/// ```
#[must_use]
pub fn new(r: f32, g: f32, b: f32) -> Self {
LinearColor { r, g, b }
}
#[must_use]
/// Clamps the color's RGB components between 0.0 and 1.0.
///
/// # Examples
@ -84,7 +81,6 @@ impl LinearColor {
/// let color = LinearColor::new(1.5, -1.0, 0.5);
/// assert_eq!(color.clamp(), LinearColor::new(1.0, 0.0, 0.5))
/// ```
#[must_use]
pub fn clamp(self) -> Self {
fn clamp(v: f32) -> f32 {
if v > 1. {
@ -97,26 +93,6 @@ impl LinearColor {
};
LinearColor::new(clamp(self.r), clamp(self.g), clamp(self.b))
}
/// Encode the linear color into the gamma corrected space, as expected by most picture
/// formats.
#[must_use]
pub fn gamma_encode(self) -> Self {
fn gamma(val: f32) -> f32 {
val.powf(1.0 / GAMMA)
};
LinearColor::new(gamma(self.r), gamma(self.g), gamma(self.b))
}
/// Decode the linear color from the gamma corrected space, which is used in most picture
/// formats.
#[must_use]
pub fn gamma_decode(self) -> Self {
fn gamma(val: f32) -> f32 {
val.powf(GAMMA)
};
LinearColor::new(gamma(self.r), gamma(self.g), gamma(self.b))
}
}
impl Default for LinearColor {
@ -162,8 +138,8 @@ impl DivAssign for LinearColor {
}
impl From<LinearColor> for image::Rgb<u8> {
fn from(color: LinearColor) -> Self {
let color = color.clamp().gamma_encode();
fn from(mut color: LinearColor) -> Self {
color = color.clamp();
image::Rgb([
(color.r * 255.) as u8,
(color.g * 255.) as u8,