library: texture: uniform: add deserialization
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@ -1,9 +1,10 @@
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use super::Texture;
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use crate::core::LinearColor;
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use crate::Point2D;
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use serde::Deserialize;
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/// A texture with the same color on all points.
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#[derive(Debug, PartialEq)]
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#[derive(Debug, PartialEq, Deserialize)]
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pub struct UniformTexture {
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color: LinearColor,
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}
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@ -34,6 +35,7 @@ mod test {
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fn simple_texture() -> UniformTexture {
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UniformTexture::new(LinearColor::new(0.25, 0.5, 1.))
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}
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#[test]
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fn texel_color_works() {
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let texture = simple_texture();
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@ -42,4 +44,16 @@ mod test {
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LinearColor::new(0.25, 0.5, 1.)
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)
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}
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#[test]
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fn deserialization_works() {
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let yaml = r#"
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color: {r: 1.0, g: 0.5, b: 0.25}
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"#;
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let texture: UniformTexture = serde_yaml::from_str(yaml).unwrap();
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assert_eq!(
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texture,
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UniformTexture::new(LinearColor::new(1., 0.5, 0.25))
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)
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}
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}
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