library: render: scene: add progress bar
This commit is contained in:
parent
7a78326fcf
commit
e3ebd1c977
|
@ -44,22 +44,34 @@ impl Scene {
|
|||
/// Render the scene into an image.
|
||||
pub fn render(&self) -> RgbImage {
|
||||
let mut image = RgbImage::new(self.camera.film().width(), self.camera.film().height());
|
||||
|
||||
let total = (image.width() * image.height()) as u64;
|
||||
let pb = indicatif::ProgressBar::new(total);
|
||||
pb.set_draw_delta(total / 10000);
|
||||
pb.set_style(indicatif::ProgressStyle::default_bar().template(
|
||||
"{spinner:.green} [{elapsed_precise}] [{wide_bar:.cyan/blue}] {percent:>3}%: {pos}/{len} pixels (ETA: {eta})",
|
||||
));
|
||||
|
||||
let pixel_func = if self.aliasing_limit > 0 {
|
||||
Self::anti_alias_pixel
|
||||
} else {
|
||||
Self::pixel
|
||||
};
|
||||
|
||||
rayon::scope(|s| {
|
||||
// FIXME(Bruno): it would go even faster to cut the image in blocks of rows, leading to
|
||||
// better cache-line behaviour...
|
||||
for (_, row) in image.enumerate_rows_mut() {
|
||||
s.spawn(|_| {
|
||||
for (x, y, pixel) in row {
|
||||
*pixel = pixel_func(&self, x as f32, y as f32).into()
|
||||
*pixel = pixel_func(&self, x as f32, y as f32).into();
|
||||
pb.inc(1);
|
||||
}
|
||||
})
|
||||
}
|
||||
});
|
||||
|
||||
pb.finish();
|
||||
image
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue