library: render: scene: fix spatial lighting
The spatial lighting did not take into account the object's color when calculating the amount of diffuse and specular light that was emitted.
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@ -162,9 +162,9 @@ impl Scene {
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normal: Vector,
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reflected: Vector,
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) -> LinearColor {
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let ambient = self.illuminate_ambient(object_color);
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let ambient = self.illuminate_ambient(object_color.clone());
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let spatial = self.illuminate_spatial(point, properties, normal, reflected);
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ambient + spatial
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ambient + object_color * spatial
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}
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fn illuminate_ambient(&self, color: LinearColor) -> LinearColor {
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