library: render: rename LightAggregate fields
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@ -1,11 +1,12 @@
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use crate::light;
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use crate::light::*;
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use std::iter::Iterator;
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#[derive(Debug, PartialEq)]
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#[derive(Debug, PartialEq)]
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pub struct LightAggregate {
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pub struct LightAggregate {
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ambient_lights: Vec<light::AmbientLight>,
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ambients: Vec<AmbientLight>,
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directional_lights: Vec<light::DirectionalLight>,
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directionals: Vec<DirectionalLight>,
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point_lights: Vec<light::PointLight>,
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points: Vec<PointLight>,
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spot_lights: Vec<light::SpotLight>,
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spots: Vec<SpotLight>,
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}
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}
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impl LightAggregate {
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impl LightAggregate {
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@ -14,16 +15,16 @@ impl LightAggregate {
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}
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}
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pub fn new(
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pub fn new(
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ambient_lights: Vec<light::AmbientLight>,
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ambients: Vec<AmbientLight>,
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directional_lights: Vec<light::DirectionalLight>,
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directionals: Vec<DirectionalLight>,
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point_lights: Vec<light::PointLight>,
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points: Vec<PointLight>,
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spot_lights: Vec<light::SpotLight>,
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spots: Vec<SpotLight>,
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) -> Self {
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) -> Self {
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LightAggregate {
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LightAggregate {
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ambient_lights,
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ambients,
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directional_lights,
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directionals,
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point_lights,
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points,
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spot_lights,
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spots,
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}
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}
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}
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}
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}
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}
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@ -44,10 +45,10 @@ mod test {
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assert_eq!(
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assert_eq!(
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lights,
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lights,
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LightAggregate {
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LightAggregate {
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ambient_lights: vec![],
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ambients: vec![],
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directional_lights: vec![],
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directionals: vec![],
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point_lights: vec![],
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points: vec![],
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spot_lights: vec![],
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spots: vec![],
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}
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}
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)
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)
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}
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}
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