library: scene: rename aliasing_limit to shot_rays

This commit is contained in:
Bruno BELANYI 2020-03-31 12:08:15 +02:00
parent e68ceb484d
commit d4345e6ea4
2 changed files with 9 additions and 9 deletions

View file

@ -46,7 +46,7 @@ impl Raytracer {
"{spinner:.green} [{elapsed_precise}] [{wide_bar:.cyan/blue}] {percent:>3}%: {pos}/{len} pixels (ETA: {eta})",
));
let pixel_func = if self.scene.aliasing_limit > 0 {
let pixel_func = if self.scene.shot_rays > 0 {
Self::anti_alias_pixel
} else {
Self::pixel
@ -90,7 +90,7 @@ impl Raytracer {
/// Get pixel color with anti-aliasing
fn anti_alias_pixel(&self, x: f32, y: f32) -> LinearColor {
let range = 0..self.scene.aliasing_limit;
let range = 0..self.scene.shot_rays;
let mut rng = thread_rng();
let acc: LinearColor = range
.map(|_| {
@ -100,7 +100,7 @@ impl Raytracer {
})
.map(LinearColor::clamp)
.sum();
acc / self.scene.aliasing_limit as f32
acc / self.scene.shot_rays as f32
}
fn cast_ray(&self, ray: Ray) -> Option<(f32, &Object)> {

View file

@ -14,7 +14,7 @@ pub struct Scene {
pub(crate) objects: Vec<Object>,
pub(crate) bvh: BVH,
pub(crate) background: LinearColor,
pub(crate) aliasing_limit: u32,
pub(crate) shot_rays: u32,
pub(crate) reflection_limit: u32,
pub(crate) diffraction_index: f32,
}
@ -49,7 +49,7 @@ impl Scene {
/// ),
/// ],
/// LinearColor::black(), // Background color
/// 5, // aliasing limit
/// 5, // amount of rays shot per pixel
/// 3, // reflection recursion limit
/// 0.0, // diffraction index
/// );
@ -59,7 +59,7 @@ impl Scene {
lights: LightAggregate,
mut objects: Vec<Object>,
background: LinearColor,
aliasing_limit: u32,
shot_rays: u32,
reflection_limit: u32,
diffraction_index: f32,
) -> Self {
@ -70,7 +70,7 @@ impl Scene {
objects,
bvh,
background,
aliasing_limit,
shot_rays,
reflection_limit,
diffraction_index,
}
@ -90,7 +90,7 @@ struct SerializedScene {
#[serde(default)]
background: LinearColor,
#[serde(default)]
aliasing_limit: u32,
shot_rays: u32,
#[serde(default)]
reflection_limit: u32,
#[serde(default = "crate::serialize::default_identity")]
@ -112,7 +112,7 @@ impl From<SerializedScene> for Scene {
scene.lights,
scene.objects,
scene.background,
scene.aliasing_limit,
scene.shot_rays,
scene.reflection_limit,
scene.starting_diffraction,
)