library: scene: rename aliasing_limit to shot_rays
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@ -46,7 +46,7 @@ impl Raytracer {
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"{spinner:.green} [{elapsed_precise}] [{wide_bar:.cyan/blue}] {percent:>3}%: {pos}/{len} pixels (ETA: {eta})",
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"{spinner:.green} [{elapsed_precise}] [{wide_bar:.cyan/blue}] {percent:>3}%: {pos}/{len} pixels (ETA: {eta})",
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));
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));
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let pixel_func = if self.scene.aliasing_limit > 0 {
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let pixel_func = if self.scene.shot_rays > 0 {
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Self::anti_alias_pixel
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Self::anti_alias_pixel
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} else {
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} else {
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Self::pixel
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Self::pixel
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@ -90,7 +90,7 @@ impl Raytracer {
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/// Get pixel color with anti-aliasing
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/// Get pixel color with anti-aliasing
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fn anti_alias_pixel(&self, x: f32, y: f32) -> LinearColor {
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fn anti_alias_pixel(&self, x: f32, y: f32) -> LinearColor {
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let range = 0..self.scene.aliasing_limit;
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let range = 0..self.scene.shot_rays;
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let mut rng = thread_rng();
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let mut rng = thread_rng();
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let acc: LinearColor = range
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let acc: LinearColor = range
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.map(|_| {
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.map(|_| {
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@ -100,7 +100,7 @@ impl Raytracer {
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})
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})
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.map(LinearColor::clamp)
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.map(LinearColor::clamp)
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.sum();
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.sum();
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acc / self.scene.aliasing_limit as f32
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acc / self.scene.shot_rays as f32
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}
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}
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fn cast_ray(&self, ray: Ray) -> Option<(f32, &Object)> {
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fn cast_ray(&self, ray: Ray) -> Option<(f32, &Object)> {
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@ -14,7 +14,7 @@ pub struct Scene {
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pub(crate) objects: Vec<Object>,
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pub(crate) objects: Vec<Object>,
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pub(crate) bvh: BVH,
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pub(crate) bvh: BVH,
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pub(crate) background: LinearColor,
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pub(crate) background: LinearColor,
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pub(crate) aliasing_limit: u32,
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pub(crate) shot_rays: u32,
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pub(crate) reflection_limit: u32,
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pub(crate) reflection_limit: u32,
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pub(crate) diffraction_index: f32,
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pub(crate) diffraction_index: f32,
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}
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}
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@ -49,7 +49,7 @@ impl Scene {
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/// ),
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/// ),
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/// ],
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/// ],
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/// LinearColor::black(), // Background color
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/// LinearColor::black(), // Background color
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/// 5, // aliasing limit
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/// 5, // amount of rays shot per pixel
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/// 3, // reflection recursion limit
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/// 3, // reflection recursion limit
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/// 0.0, // diffraction index
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/// 0.0, // diffraction index
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/// );
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/// );
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@ -59,7 +59,7 @@ impl Scene {
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lights: LightAggregate,
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lights: LightAggregate,
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mut objects: Vec<Object>,
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mut objects: Vec<Object>,
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background: LinearColor,
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background: LinearColor,
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aliasing_limit: u32,
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shot_rays: u32,
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reflection_limit: u32,
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reflection_limit: u32,
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diffraction_index: f32,
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diffraction_index: f32,
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) -> Self {
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) -> Self {
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@ -70,7 +70,7 @@ impl Scene {
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objects,
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objects,
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bvh,
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bvh,
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background,
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background,
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aliasing_limit,
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shot_rays,
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reflection_limit,
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reflection_limit,
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diffraction_index,
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diffraction_index,
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}
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}
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@ -90,7 +90,7 @@ struct SerializedScene {
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#[serde(default)]
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#[serde(default)]
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background: LinearColor,
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background: LinearColor,
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#[serde(default)]
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#[serde(default)]
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aliasing_limit: u32,
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shot_rays: u32,
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#[serde(default)]
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#[serde(default)]
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reflection_limit: u32,
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reflection_limit: u32,
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#[serde(default = "crate::serialize::default_identity")]
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#[serde(default = "crate::serialize::default_identity")]
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@ -112,7 +112,7 @@ impl From<SerializedScene> for Scene {
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scene.lights,
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scene.lights,
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scene.objects,
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scene.objects,
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scene.background,
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scene.background,
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scene.aliasing_limit,
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scene.shot_rays,
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scene.reflection_limit,
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scene.reflection_limit,
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scene.starting_diffraction,
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scene.starting_diffraction,
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)
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)
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