library: render: bidirectional: use progress bar

This commit is contained in:
Antoine Martin 2020-05-09 18:07:33 +02:00
parent a50732b998
commit ce37fcda52
1 changed files with 4 additions and 0 deletions

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@ -8,6 +8,7 @@ use crate::shape::Shape;
use crate::{Point, Vector};
use beevee::ray::Ray;
use image::RgbImage;
use indicatif::ProgressIterator;
use nalgebra::Unit;
use rayon::prelude::*;
@ -38,7 +39,10 @@ impl BidirectionalPathtracer {
);
let total = width * height;
let p = super::super::progress::get_passes_progressbar(self.scene.shot_rays);
let (img_buf, _) = (0..self.scene.shot_rays.max(1))
.progress_with(p)
.map(|_| {
let mut buffer: Vec<LinearColor> = Vec::new();
buffer.resize_with(total as usize, LinearColor::black);