library: core: camera: add ray calculation method
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@ -2,6 +2,8 @@
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use super::film::Film;
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use crate::{Point, Vector};
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use beevee::ray::Ray;
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use nalgebra::Unit;
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use serde::Deserialize;
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/// Represent an abstract camera to observe the scene.
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@ -79,6 +81,24 @@ impl Camera {
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pub fn origin(&self) -> &Point {
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&self.origin
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}
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/// Get the Ray coming out of the camera at a given ratio on the image.
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///
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/// # Examples
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///
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/// ```
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/// # use pathtracer::core::Camera;
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/// # use pathtracer::Point;
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/// #
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/// let cam = Camera::default();
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/// let ray_ul = cam.ray_with_ratio(0., 0.); // Ray coming out of the upper-left pixel
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/// let ray_ul = cam.ray_with_ratio(1., 1.); // Ray coming out of the lower-right pixel
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/// ```
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pub fn ray_with_ratio(&self, x: f32, y: f32) -> Ray {
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let pixel = self.film().pixel_at_ratio(x, y);
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let direction = Unit::new_normalize(pixel - self.origin());
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Ray::new(pixel, direction)
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}
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}
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impl Default for Camera {
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