library: core: document film module
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@ -1,3 +1,5 @@
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//! Camera film logic
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use crate::{Point, Vector};
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use crate::{Point, Vector};
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/// Represent an abstract camera film, to know where each pixel is in space.
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/// Represent an abstract camera film, to know where each pixel is in space.
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@ -11,6 +13,23 @@ pub struct Film {
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}
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}
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impl Film {
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impl Film {
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/// Creates a new `Film`.
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///
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/// # Examples
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///
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/// ```
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/// # use pathtracer::core::Film;
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/// # use pathtracer::{Point, Vector};
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/// #
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/// let film = Film::new(
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/// 1080,
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/// 1080,
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/// 10.0,
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/// Point::origin(),
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/// Vector::new(0.0, 1.0, 0.0),
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/// Vector::new(1.0, 0.0, 0.0)
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/// );
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/// ```
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pub fn new(x: u32, y: u32, screen_size: f32, center: Point, up: Vector, right: Vector) -> Self {
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pub fn new(x: u32, y: u32, screen_size: f32, center: Point, up: Vector, right: Vector) -> Self {
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let (x_size, y_size) = if x > y {
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let (x_size, y_size) = if x > y {
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(screen_size, screen_size * y as f32 / x as f32)
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(screen_size, screen_size * y as f32 / x as f32)
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@ -26,30 +45,103 @@ impl Film {
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}
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}
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}
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}
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/// Get the `Film`'s width.
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///
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/// # Examples
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///
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/// ```
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/// # use pathtracer::core::Film;
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/// #
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/// let film = Film::default();
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/// let width: u32 = film.width();
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/// ```
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pub fn width(&self) -> u32 {
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pub fn width(&self) -> u32 {
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self.x
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self.x
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}
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}
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/// Get the `Film`'s height.
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///
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/// # Examples
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///
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/// ```
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/// # use pathtracer::core::Film;
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/// #
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/// let film = Film::default();
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/// let height: u32 = film.height();
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/// ```
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pub fn height(&self) -> u32 {
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pub fn height(&self) -> u32 {
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self.y
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self.y
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}
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}
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/// Get a ratio of the pixel's position on the screen.
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///
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/// # Examples
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///
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/// ```
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/// # use pathtracer::core::Film;
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/// #
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/// let film = Film::default(); // 1080x1080 film, width of 1.0
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/// let (x, y) = film.pixel_ratio(108.0, 972.0);
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/// assert_eq!(x, 0.1);
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/// assert_eq!(y, 0.9);
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/// ```
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pub fn pixel_ratio(&self, x: f32, y: f32) -> (f32, f32) {
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pub fn pixel_ratio(&self, x: f32, y: f32) -> (f32, f32) {
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(x / self.x as f32, y / self.y as f32)
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(x / self.x as f32, y / self.y as f32)
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}
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}
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/// Get a pixel's absolute position from a relative screen ratio.
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///
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/// # Examples
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///
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/// ```
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/// # use pathtracer::core::Film;
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/// use pathtracer::Point;
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///
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/// let film = Film::default(); // 1080x1080 film, width of 1.0
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/// let (x, y) = film.pixel_ratio(108.0, 1080.0);
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/// let pos: Point = film.pixel_at_ratio(x, y);
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/// assert_eq!(pos, Point::new(-0.4, -0.5, 0.0));
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/// ```
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pub fn pixel_at_ratio(&self, x: f32, y: f32) -> Point {
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pub fn pixel_at_ratio(&self, x: f32, y: f32) -> Point {
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let delt_x = x - 0.5;
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let delt_x = x - 0.5;
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let delt_y = 0.5 - y;
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let delt_y = 0.5 - y;
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self.center + self.ratio_right * delt_x + self.ratio_up * delt_y
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self.center + self.ratio_right * delt_x + self.ratio_up * delt_y
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}
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}
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/// Get a pixel's absolute position from screen coordinates.
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///
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/// # Examples
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///
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/// ```
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/// # use pathtracer::core::Film;
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/// use pathtracer::Point;
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///
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/// let film = Film::default(); // 1080x1080 film, width of 1.0
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/// let pos: Point = film.pixel_at_coord(108, 1080);
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/// assert_eq!(pos, Point::new(-0.4, -0.5, 0.0));
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/// ```
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pub fn pixel_at_coord(&self, x: u32, y: u32) -> Point {
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pub fn pixel_at_coord(&self, x: u32, y: u32) -> Point {
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let (x, y) = self.pixel_ratio(x as f32, y as f32);
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let (x, y) = self.pixel_ratio(x as f32, y as f32);
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self.pixel_at_ratio(x, y)
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self.pixel_at_ratio(x, y)
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}
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}
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}
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}
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impl Default for Film {
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/// Creates a simple 1080x1080 `Film`.
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///
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/// The screen size is 1.0, and the screen is centered at the origin.
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fn default() -> Self {
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Film::new(
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1080,
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1080,
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1.0,
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Point::origin(),
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Vector::new(0.0, 1.0, 0.0),
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Vector::new(1.0, 0.0, 0.0),
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)
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}
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}
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#[cfg(test)]
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#[cfg(test)]
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mod test {
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mod test {
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use super::*;
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use super::*;
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