Merge branch 'fix-refraction' into 'master'

Fix refraction

See merge request EPITA_bruno.belanyi/image/ing2/pathtracer!2
This commit is contained in:
Bruno BELANYI 2020-03-24 20:39:48 +00:00
commit b5835b2726
4 changed files with 96 additions and 57 deletions

View file

@ -35,7 +35,7 @@ objects:
g: 1.0 g: 1.0
b: 1.0 b: 1.0
transparency: 1.0 transparency: 1.0
index: 1.9 index: 1.5
texture: texture:
type: uniform type: uniform
color: color:

View file

@ -8,3 +8,5 @@ pub use object::*;
pub mod scene; pub mod scene;
pub use scene::*; pub use scene::*;
pub(crate) mod utils;

View file

@ -2,7 +2,7 @@
use std::cmp::Ordering; use std::cmp::Ordering;
use super::{light_aggregate::LightAggregate, object::Object}; use super::{light_aggregate::LightAggregate, object::Object, utils::*};
use crate::{ use crate::{
core::{Camera, LightProperties, LinearColor, ReflTransEnum}, core::{Camera, LightProperties, LinearColor, ReflTransEnum},
material::Material, material::Material,
@ -121,6 +121,7 @@ impl Scene {
let (x, y) = self.camera.film().pixel_ratio(x, y); let (x, y) = self.camera.film().pixel_ratio(x, y);
let pixel = self.camera.film().pixel_at_ratio(x, y); let pixel = self.camera.film().pixel_at_ratio(x, y);
let direction = (pixel - self.camera.origin()).normalize(); let direction = (pixel - self.camera.origin()).normalize();
let indices = RefractionInfo::with_index(self.diffraction_index);
self.cast_ray(Ray::new(pixel, direction)) self.cast_ray(Ray::new(pixel, direction))
.map_or_else(LinearColor::black, |(t, obj)| { .map_or_else(LinearColor::black, |(t, obj)| {
self.color_at( self.color_at(
@ -128,7 +129,7 @@ impl Scene {
obj, obj,
direction, direction,
self.reflection_limit, self.reflection_limit,
self.diffraction_index, indices,
) )
}) })
} }
@ -164,42 +165,37 @@ impl Scene {
object: &Object, object: &Object,
incident_ray: Vector, incident_ray: Vector,
reflection_limit: u32, reflection_limit: u32,
diffraction_index: f32, mut indices: RefractionInfo,
) -> LinearColor { ) -> LinearColor {
let texel = object.shape.project_texel(&point); let texel = object.shape.project_texel(&point);
let properties = object.material.properties(texel); let properties = object.material.properties(texel);
let object_color = object.texture.texel_color(texel); let object_color = object.texture.texel_color(texel);
let normal = object.shape.normal(&point); let normal = object.shape.normal(&point);
let reflected = reflected(incident_ray, normal); let reflected_ray = reflected(incident_ray, normal);
let lighting = self.illuminate(point, object_color, &properties, normal, reflected); let lighting = self.illuminate(point, object_color, &properties, normal, reflected_ray);
match properties.refl_trans { if properties.refl_trans.is_none() {
None => lighting, // Avoid calculating reflection when not needed
Some(ReflTransEnum::Transparency { coef, index }) => { return lighting;
// Calculate the refracted ray, if it was refracted }
refracted(incident_ray, normal, diffraction_index, index).map_or_else( let reflected = self.reflection(point, reflected_ray, reflection_limit, indices.clone());
// We can unwrap safely thanks to the check for None before
match properties.refl_trans.unwrap() {
ReflTransEnum::Transparency { coef, index } => {
// Calculate the refracted ray, if it was refracted, and mutate indices accordingly
refracted(incident_ray, normal, &mut indices, index).map_or_else(
// Total reflection // Total reflection
|| self.reflection(point, 1., reflected, reflection_limit, diffraction_index), || reflected.clone(),
// Refraction (refracted ray, amount of *reflection*) // Refraction (refracted ray, amount of *reflection*)
|(r, refl_t)| { |(r, refl_t)| {
let refr_light = self.refraction(point, coef, r, reflection_limit, index) let refracted = self.refraction(point, coef, r, reflection_limit, indices);
* (1. - refl_t) let refr_light = refracted * (1. - refl_t) + reflected.clone() * refl_t;
+ self.reflection(
point,
refl_t,
reflected,
reflection_limit,
diffraction_index,
) * refl_t;
refr_light * coef + lighting * (1. - coef) refr_light * coef + lighting * (1. - coef)
}, },
) )
} }
Some(ReflTransEnum::Reflectivity { coef }) => { ReflTransEnum::Reflectivity { coef } => reflected * coef + lighting * (1. - coef),
self.reflection(point, coef, reflected, reflection_limit, diffraction_index)
+ lighting * (1. - coef)
}
} }
} }
@ -209,7 +205,7 @@ impl Scene {
transparency: f32, transparency: f32,
refracted: Vector, refracted: Vector,
reflection_limit: u32, reflection_limit: u32,
new_index: f32, indices: RefractionInfo,
) -> LinearColor { ) -> LinearColor {
if transparency > 1e-5 && reflection_limit > 0 { if transparency > 1e-5 && reflection_limit > 0 {
let refraction_start = point + refracted * 0.001; let refraction_start = point + refracted * 0.001;
@ -220,7 +216,7 @@ impl Scene {
obj, obj,
refracted, refracted,
reflection_limit - 1, reflection_limit - 1,
new_index, indices,
); );
return refracted * transparency; return refracted * transparency;
} }
@ -231,12 +227,11 @@ impl Scene {
fn reflection( fn reflection(
&self, &self,
point: Point, point: Point,
reflectivity: f32,
reflected: Vector, reflected: Vector,
reflection_limit: u32, reflection_limit: u32,
diffraction_index: f32, indices: RefractionInfo,
) -> LinearColor { ) -> LinearColor {
if reflectivity > 1e-5 && reflection_limit > 0 { if reflection_limit > 0 {
let reflection_start = point + reflected * 0.001; let reflection_start = point + reflected * 0.001;
if let Some((t, obj)) = self.cast_ray(Ray::new(reflection_start, reflected)) { if let Some((t, obj)) = self.cast_ray(Ray::new(reflection_start, reflected)) {
let resulting_position = reflection_start + reflected * t; let resulting_position = reflection_start + reflected * t;
@ -245,9 +240,9 @@ impl Scene {
obj, obj,
reflected, reflected,
reflection_limit - 1, reflection_limit - 1,
diffraction_index, indices,
); );
return color * reflectivity; return color;
} }
}; };
LinearColor::black() LinearColor::black()
@ -301,31 +296,6 @@ impl Scene {
} }
} }
fn reflected(incident: Vector, normal: Vector) -> Vector {
let proj = incident.dot(&normal);
let delt = normal * (proj * 2.);
incident - delt
}
/// Returns None if the ray was totally reflected, Some(refracted_ray, reflected_amount) if not
fn refracted(incident: Vector, normal: Vector, n_1: f32, n_2: f32) -> Option<(Vector, f32)> {
let cos1 = incident.dot(&normal);
let normal = if cos1 < 0. { normal } else { -normal };
let eta = n_1 / n_2;
let k = 1. - eta * eta * (1. - cos1 * cos1);
if k < 0. {
return None;
}
let cos1 = cos1.abs();
let refracted = eta * incident + (eta * cos1 - f32::sqrt(k)) * normal;
let cos2 = -refracted.dot(&normal); // Take the negation because we're on the other side
let f_r = (n_2 * cos1 - n_1 * cos2) / (n_2 * cos1 + n_1 * cos2);
let f_t = (n_1 * cos2 - n_2 * cos1) / (n_1 * cos2 + n_2 * cos1);
let refl_t = (f_r * f_r + f_t * f_t) / 2.;
//Some((refracted, 0.))
Some((refracted, refl_t))
}
#[derive(Debug, PartialEq, Deserialize)] #[derive(Debug, PartialEq, Deserialize)]
struct SerializedScene { struct SerializedScene {
camera: Camera, camera: Camera,

67
src/render/utils.rs Normal file
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@ -0,0 +1,67 @@
use crate::Vector;
pub fn reflected(incident: Vector, normal: Vector) -> Vector {
let proj = incident.dot(&normal);
let delt = normal * (proj * 2.);
(incident - delt).normalize()
}
/// Returns None if the ray was totally reflected, Some(refracted_ray, reflected_amount) if not
/// Adds an element to the top of indices that should be removed
pub fn refracted(
incident: Vector,
normal: Vector,
indices: &mut RefractionInfo,
new_index: f32,
) -> Option<(Vector, f32)> {
let cos1 = incident.dot(&normal);
let normal = if cos1 < 0. {
// Entering object, change the medium
indices.enter_medium(new_index); // The old index is now in old_index
normal
} else {
// Exiting object, exit the medium
indices.exit_medium(); // We swapped the indices
-normal
};
let (n_1, n_2) = (indices.old_index, indices.new_index);
let eta = n_1 / n_2;
let k = 1. - eta * eta * (1. - cos1 * cos1);
if k < 0. {
return None;
}
let cos1 = cos1.abs();
let cos2 = k.sqrt();
let refracted = eta * incident + (eta * cos1 - cos2) * normal;
let f_r = (n_2 * cos1 - n_1 * cos2) / (n_2 * cos1 + n_1 * cos2);
let f_t = (n_1 * cos2 - n_2 * cos1) / (n_1 * cos2 + n_2 * cos1);
let refl_t = (f_r * f_r + f_t * f_t) / 2.;
//Some((refracted, 0.))
Some((refracted.normalize(), refl_t))
}
#[derive(Debug, PartialEq, Clone)]
pub struct RefractionInfo {
pub old_index: f32,
pub new_index: f32,
}
impl RefractionInfo {
pub fn with_index(index: f32) -> Self {
RefractionInfo {
old_index: index,
new_index: index,
}
}
pub fn enter_medium(&mut self, index: f32) {
*self = RefractionInfo {
old_index: self.new_index,
new_index: index,
}
}
pub fn exit_medium(&mut self) {
std::mem::swap(&mut self.old_index, &mut self.new_index)
}
}