library: rename 'render' module to 'scene'
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@ -11,7 +11,7 @@ pub type Point2D = nalgebra::Point2<f32>;
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pub mod core;
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pub mod core;
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pub mod light;
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pub mod light;
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pub mod material;
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pub mod material;
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pub mod render;
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pub mod scene;
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pub mod serialize;
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pub mod serialize;
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pub mod shape;
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pub mod shape;
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pub mod texture;
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pub mod texture;
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@ -1,4 +1,4 @@
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use pathtracer::render::Scene;
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use pathtracer::scene::Scene;
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use std::path::PathBuf;
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use std::path::PathBuf;
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use structopt::StructOpt;
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use structopt::StructOpt;
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@ -23,7 +23,7 @@ impl LightAggregate {
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/// # Examples
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/// # Examples
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///
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///
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/// ```
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/// ```
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/// # use pathtracer::render::LightAggregate;
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/// # use pathtracer::scene::LightAggregate;
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/// #
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/// #
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/// let la = LightAggregate::empty();
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/// let la = LightAggregate::empty();
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/// assert_eq!(la.ambient_lights_iter().count(), 0);
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/// assert_eq!(la.ambient_lights_iter().count(), 0);
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@ -40,7 +40,7 @@ impl LightAggregate {
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/// # Examples
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/// # Examples
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///
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///
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/// ```
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/// ```
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/// # use pathtracer::render::LightAggregate;
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/// # use pathtracer::scene::LightAggregate;
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/// #
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/// #
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/// let la = LightAggregate::new(
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/// let la = LightAggregate::new(
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/// Vec::new(),
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/// Vec::new(),
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@ -30,7 +30,7 @@ impl Object {
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/// ```
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/// ```
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/// # use pathtracer::core::{LightProperties, LinearColor};
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/// # use pathtracer::core::{LightProperties, LinearColor};
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/// # use pathtracer::material::UniformMaterial;
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/// # use pathtracer::material::UniformMaterial;
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/// # use pathtracer::render::Object;
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/// # use pathtracer::scene::Object;
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/// # use pathtracer::shape::Sphere;
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/// # use pathtracer::shape::Sphere;
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/// # use pathtracer::texture::UniformTexture;
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/// # use pathtracer::texture::UniformTexture;
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/// # use pathtracer::Point;
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/// # use pathtracer::Point;
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@ -37,7 +37,7 @@ impl Scene {
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/// ```
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/// ```
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/// # use pathtracer::core::{Camera, LightProperties, LinearColor};
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/// # use pathtracer::core::{Camera, LightProperties, LinearColor};
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/// # use pathtracer::material::UniformMaterial;
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/// # use pathtracer::material::UniformMaterial;
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/// # use pathtracer::render::{LightAggregate, Object, Scene};
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/// # use pathtracer::scene::{LightAggregate, Object, Scene};
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/// # use pathtracer::shape::Sphere;
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/// # use pathtracer::shape::Sphere;
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/// # use pathtracer::texture::UniformTexture;
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/// # use pathtracer::texture::UniformTexture;
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/// # use pathtracer::Point;
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/// # use pathtracer::Point;
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@ -354,7 +354,7 @@ mod test {
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#[test]
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#[test]
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fn empty_scene() {
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fn empty_scene() {
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use crate::core::Camera;
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use crate::core::Camera;
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use crate::render::{LightAggregate, Scene};
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use crate::scene::{LightAggregate, Scene};
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let _scene = Scene::new(
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let _scene = Scene::new(
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Camera::default(),
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Camera::default(),
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