library: light: ambient: add deserialization
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@ -1,9 +1,10 @@
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use super::Light;
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use super::Light;
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use crate::core::LinearColor;
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use crate::core::LinearColor;
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use crate::Point;
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use crate::Point;
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use serde::Deserialize;
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/// Represent an ambient lighting which is equal in all points of the scene.
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/// Represent an ambient lighting which is equal in all points of the scene.
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#[derive(Debug, PartialEq)]
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#[derive(Debug, PartialEq, Deserialize)]
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pub struct AmbientLight {
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pub struct AmbientLight {
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color: LinearColor,
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color: LinearColor,
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}
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}
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@ -38,4 +39,11 @@ mod test {
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let lum = light.illumination(&Point::new(1., 1., 1.));
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let lum = light.illumination(&Point::new(1., 1., 1.));
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assert_eq!(lum, LinearColor::new(1., 1., 1.))
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assert_eq!(lum, LinearColor::new(1., 1., 1.))
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}
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}
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#[test]
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fn deserialization_works() {
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let yaml = "color: {r: 1.0, g: 0.5, b: 0.2}";
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let light: AmbientLight = serde_yaml::from_str(yaml).unwrap();
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assert_eq!(light, AmbientLight::new(LinearColor::new(1., 0.5, 0.2)))
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}
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}
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}
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