WIP: library: render: pathtracer: add build_path
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@ -1,6 +1,9 @@
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use super::super::Renderer;
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use super::path::*;
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use crate::scene::Scene;
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use crate::{Point, Vector};
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use image::RgbImage;
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use nalgebra::Unit;
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/// Render the [`Scene`] using Bidirectional-Pathtracing
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///
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@ -25,6 +28,18 @@ impl Pathtracer {
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pub fn render(&self) -> RgbImage {
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todo!()
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}
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fn construct_path(&self, point: Point, direction: Unit<Vector>) -> Path {
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let mut res = Path::new(point);
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for _ in 0..self.scene.reflection_limit {
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// FIXME:
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// * cast_ray: if no intersection, return the empty path
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// * look-up information at intersection
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// * append to path
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// * start again with new origin
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}
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res
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}
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}
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impl Renderer for Pathtracer {
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