library: replace super::super
by crate
import
Done with the following shell command: `sed -e 's/super::super/crate/' -i $(git grep -l super::super)`. Followed by a `cargo fmt --all`.
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use super::super::{Point, Vector};
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use super::film::Film;
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use crate::{Point, Vector};
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/// Represent an abstract camera to observe the scene.
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#[derive(Debug, PartialEq)]
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use super::super::{Point, Vector};
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use crate::{Point, Vector};
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/// Represent an abstract camera film, to know where each pixel is in space.
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#[derive(Debug, PartialEq)]
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use super::super::core::LinearColor;
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use super::super::Point;
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use super::Light;
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use crate::core::LinearColor;
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use crate::Point;
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/// Represent an ambient lighting which is equal in all points of the scene.
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#[derive(Debug, PartialEq)]
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use super::super::core::LinearColor;
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use super::super::{Point, Vector};
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use super::{Light, SpatialLight};
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use crate::core::LinearColor;
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use crate::{Point, Vector};
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/// Represent a light emanating from a far away source, with parallel rays on all points.
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#[derive(Debug, PartialEq)]
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use super::super::core::LinearColor;
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use super::super::{Point, Vector};
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use super::{Light, SpatialLight};
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use crate::core::LinearColor;
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use crate::{Point, Vector};
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/// Represent a light emanating from a point in space, following the square distance law.
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#[derive(Debug, PartialEq)]
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use super::super::core::LinearColor;
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use super::super::{Point, Vector};
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use super::{Light, SpatialLight};
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use crate::core::LinearColor;
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use crate::{Point, Vector};
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/// Represent a light emanating from a directed light-source, outputting rays in a cone.
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/// The illumination cone cannot have an FOV over 180°.
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use super::super::core::color::LinearColor;
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use super::super::Point2D;
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use super::Material;
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use crate::core::color::LinearColor;
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use crate::Point2D;
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/// A material with the same characteristics on all points.
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#[derive(Debug, PartialEq)]
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use super::super::material::Material;
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use super::super::shape::Shape;
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use super::super::texture::Texture;
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use crate::material::Material;
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use crate::shape::Shape;
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use crate::texture::Texture;
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/// An object being rendered in the scene.
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#[derive(Debug)]
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use super::super::{Point, Point2D, Vector};
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use super::Shape;
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use crate::{Point, Point2D, Vector};
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use bvh::aabb::{Bounded, AABB};
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use bvh::ray::Ray;
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use super::super::{Point, Point2D, Vector};
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use super::Shape;
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use crate::{Point, Point2D, Vector};
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use bvh::aabb::{Bounded, AABB};
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use bvh::ray::Ray;
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use super::super::core::LinearColor;
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use super::super::Point2D;
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use super::Texture;
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use crate::core::LinearColor;
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use crate::Point2D;
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/// A texture with the same color on all points.
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#[derive(Debug, PartialEq)]
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