beevee: ray: make Ray's fields public
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@ -10,11 +10,11 @@ use std::fmt::{Display, Formatter, Result};
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub struct Ray {
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/// The point of origin of the ray.
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origin: Point,
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pub origin: Point,
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/// A unit vector representing the direction of the ray.
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direction: Unit<Vector>,
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pub direction: Unit<Vector>,
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/// The inverse of each coefficient of the ray's direction.
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inv_direction: Vector,
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pub inv_direction: Vector,
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}
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impl Ray {
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@ -39,96 +39,6 @@ impl Ray {
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}
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}
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/// Change the [`Point`] of origin a the [`Ray`] and return the new value.
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///
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/// [`Point`]: ../type.Point.html
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/// [`Ray`]: struct.Ray.html
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///
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/// # Examples
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/// ```
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/// # use beevee::{Point, Vector};
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/// # use beevee::ray::Ray;
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///
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/// let ray = Ray::new(Point::origin(), Vector::x_axis());
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/// let new_origin = Point::new(0., 1., 2.);
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/// let new_ray = ray.with_origin(new_origin);
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///
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/// assert_eq!(new_ray, Ray::new(new_origin, Vector::x_axis()));
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/// ```
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#[must_use]
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pub fn with_origin(&self, origin: Point) -> Self {
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let mut ans = *self;
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ans.with_origin_mut(origin);
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ans
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}
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/// Mutably change the [`Point`] of origin a the [`Ray`].
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///
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/// [`Point`]: ../type.Point.html
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/// [`Ray`]: struct.Ray.html
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///
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/// # Examples
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/// ```
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/// # use beevee::{Point, Vector};
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/// # use beevee::ray::Ray;
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///
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/// let mut ray = Ray::new(Point::origin(), Vector::x_axis());
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/// let new_origin = Point::new(0., 1., 2.);
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///
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/// ray.with_origin_mut(new_origin);
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///
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/// assert_eq!(ray, Ray::new(new_origin, Vector::x_axis()));
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/// ```
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pub fn with_origin_mut(&mut self, origin: Point) -> &mut Self {
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self.origin = origin;
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self
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}
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/// Change the [`Vector`] of direction a the [`Ray`] and return the new value.
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///
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/// [`Vector`]: ../type.Vector.html
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/// [`Ray`]: struct.Ray.html
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///
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/// # Examples
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/// ```
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/// # use beevee::{Point, Vector};
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/// # use beevee::ray::Ray;
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///
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/// let ray = Ray::new(Point::origin(), Vector::x_axis());
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/// let new_direction = Vector::y_axis();
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/// let new_ray = ray.with_direction(new_direction);
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///
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/// assert_eq!(new_ray, Ray::new(Point::origin(), new_direction));
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/// ```
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#[must_use]
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pub fn with_direction(&self, direction: Unit<Vector>) -> Self {
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let mut ans = *self;
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ans.with_direction_mut(direction);
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ans
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}
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/// Mutable change the [`Vector`] of direction a the [`Ray`].
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///
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/// [`Vector`]: ../type.Vector.html
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/// [`Ray`]: struct.Ray.html
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///
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/// # Examples
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/// ```
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/// # use beevee::{Point, Vector};
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/// # use beevee::ray::Ray;
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///
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/// let mut ray = Ray::new(Point::origin(), Vector::x_axis());
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/// let new_direction = Vector::y_axis();
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/// ray.with_direction_mut(new_direction);
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///
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/// assert_eq!(ray, Ray::new(Point::origin(), new_direction));
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/// ```
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pub fn with_direction_mut(&mut self, direction: Unit<Vector>) -> &mut Self {
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self.direction = direction;
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self.inv_direction = Vector::new(1. / direction.x, 1. / direction.y, 1. / direction.z);
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self
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}
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/// Return the distance to intersect with an [`AABB`], or [`None`] if there's no intersection.
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///
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/// [`AABB`]: ../aabb/struct.AABB.html
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