library: implement refraction
This necessitated to rework how light properties for a material were given. A material can have either reflectivity or transparency. This changes the parsing of materials, using a `LightProperty` structure at its core. This is does not implement the true Fresnel equations to take into account the amount of reflection that an incident goes through when encountering a transparent object.
This commit is contained in:
parent
e00950c7e5
commit
552c0cb966
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@ -47,6 +47,9 @@ objects:
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r: 1.0
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r: 1.0
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g: 1.0
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g: 1.0
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b: 1.0
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b: 1.0
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# Optional fields (go together)
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#transparency: 0.5
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#index: 1.5
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texture:
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texture:
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type: uniform
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type: uniform
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color:
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color:
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@ -35,7 +35,6 @@ objects:
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type: uniform
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type: uniform
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diffuse: {r: 0.5, g: 0.5, b: 0.5}
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diffuse: {r: 0.5, g: 0.5, b: 0.5}
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specular: {r: 1., g: 1., b: 1.}
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specular: {r: 1., g: 1., b: 1.}
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reflectivity: 0.5
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texture:
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texture:
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type: uniform
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type: uniform
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color: {r: 0.25, g: 0.5, b: 1.}
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color: {r: 0.25, g: 0.5, b: 1.}
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124
src/core/light_properties.rs
Normal file
124
src/core/light_properties.rs
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@ -0,0 +1,124 @@
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use super::color::LinearColor;
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use serde::Deserialize;
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#[derive(Debug, PartialEq, Clone, Deserialize)]
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#[serde(untagged)]
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pub enum ReflTransEnum {
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Transparency {
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/// The transparency coefficient.
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#[serde(rename = "transparency")]
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coef: f32,
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/// The diffraction index.
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index: f32,
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},
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Reflectivity {
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/// The reflectivity coefficient.
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#[serde(rename = "reflectivity")]
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coef: f32,
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},
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}
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/// A structure holding all the physical proprerties relating to light at a point.
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#[derive(Debug, PartialEq, Clone, Deserialize)]
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pub struct LightProperties {
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/// The diffuse component.
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pub diffuse: LinearColor,
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/// The specular component.
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pub specular: LinearColor,
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/// The transparency or reflectivity properties.
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#[serde(flatten)]
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pub refl_trans: Option<ReflTransEnum>,
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}
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impl LightProperties {
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pub fn new(
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diffuse: LinearColor,
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specular: LinearColor,
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refl_trans: Option<ReflTransEnum>,
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) -> Self {
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LightProperties {
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diffuse,
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specular,
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refl_trans,
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}
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn new_works() {
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let diffuse = LinearColor::new(0.25, 0.5, 1.);
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let specular = LinearColor::new(0.75, 0.375, 0.125);
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let refl_trans = Some(ReflTransEnum::Reflectivity { coef: 0.5 });
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let properties =
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LightProperties::new(diffuse.clone(), specular.clone(), refl_trans.clone());
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assert_eq!(
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properties,
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LightProperties {
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diffuse,
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specular,
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refl_trans,
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}
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)
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}
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#[test]
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fn deserialization_without_refl_trans_works() {
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let yaml = r#"
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diffuse: {r: 1.0, g: 0.5, b: 0.25}
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specular: {r: 0.25, g: 0.125, b: 0.75}
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"#;
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let properties: LightProperties = serde_yaml::from_str(yaml).unwrap();
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assert_eq!(
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properties,
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LightProperties::new(
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LinearColor::new(1., 0.5, 0.25),
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LinearColor::new(0.25, 0.125, 0.75),
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None
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)
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)
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}
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#[test]
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fn deserialization_with_reflection_works() {
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let yaml = r#"
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diffuse: {r: 1.0, g: 0.5, b: 0.25}
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specular: {r: 0.25, g: 0.125, b: 0.75}
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transparency: 0.5
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index: 1.5
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"#;
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let properties: LightProperties = serde_yaml::from_str(yaml).unwrap();
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assert_eq!(
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properties,
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LightProperties::new(
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LinearColor::new(1., 0.5, 0.25),
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LinearColor::new(0.25, 0.125, 0.75),
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Some(ReflTransEnum::Transparency {
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coef: 0.5,
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index: 1.5
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})
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)
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)
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}
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#[test]
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fn deserialization_with_transparency_works() {
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let yaml = r#"
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diffuse: {r: 1.0, g: 0.5, b: 0.25}
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specular: {r: 0.25, g: 0.125, b: 0.75}
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reflectivity: 0.25
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"#;
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let properties: LightProperties = serde_yaml::from_str(yaml).unwrap();
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assert_eq!(
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properties,
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LightProperties::new(
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LinearColor::new(1., 0.5, 0.25),
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LinearColor::new(0.25, 0.125, 0.75),
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Some(ReflTransEnum::Reflectivity { coef: 0.25 })
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)
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)
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}
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}
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@ -6,3 +6,6 @@ pub use color::*;
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pub mod film;
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pub mod film;
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pub use film::*;
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pub use film::*;
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pub mod light_properties;
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pub use light_properties::*;
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@ -1,18 +1,7 @@
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use super::core::color::LinearColor;
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use super::core::LightProperties;
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use super::Point2D;
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use super::Point2D;
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use serde::Deserialize;
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use serde::Deserialize;
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/// A structure holding all the physical proprerties relating to light at a point.
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#[derive(Debug, PartialEq, Clone)]
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pub struct LightProperties {
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/// The diffuse component.
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pub diffuse: LinearColor,
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/// The specular component,
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pub specular: LinearColor,
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/// The reflectivity coefficient,
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pub reflectivity: f32,
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}
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/// All the existing `Material` implementation.
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/// All the existing `Material` implementation.
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#[serde(tag = "type")]
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#[serde(tag = "type")]
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#[serde(rename_all = "lowercase")]
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#[serde(rename_all = "lowercase")]
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@ -1,88 +1,53 @@
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use super::LightProperties;
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use super::Material;
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use super::Material;
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use crate::core::color::LinearColor;
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use crate::core::LightProperties;
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use crate::Point2D;
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use crate::Point2D;
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use serde::Deserialize;
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use serde::Deserialize;
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/// A material with the same characteristics on all points.
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/// A material with the same characteristics on all points.
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#[derive(Clone, Debug, PartialEq, Deserialize)]
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#[derive(Clone, Debug, PartialEq, Deserialize)]
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pub struct UniformMaterial {
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pub struct UniformMaterial {
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diffuse: LinearColor,
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#[serde(flatten)]
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specular: LinearColor,
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properties: LightProperties,
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#[serde(default)]
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reflectivity: f32,
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}
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}
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impl UniformMaterial {
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impl UniformMaterial {
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pub fn new(diffuse: LinearColor, specular: LinearColor, reflectivity: f32) -> Self {
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pub fn new(properties: LightProperties) -> Self {
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UniformMaterial {
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UniformMaterial { properties }
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diffuse,
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specular,
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reflectivity,
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}
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}
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}
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}
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}
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impl Material for UniformMaterial {
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impl Material for UniformMaterial {
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fn properties(&self, _: Point2D) -> LightProperties {
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fn properties(&self, _: Point2D) -> LightProperties {
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LightProperties {
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self.properties.clone()
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diffuse: self.diffuse.clone(),
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specular: self.specular.clone(),
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reflectivity: self.reflectivity,
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}
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}
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}
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}
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}
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#[cfg(test)]
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#[cfg(test)]
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mod test {
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mod test {
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use super::*;
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use super::*;
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use crate::core::color::LinearColor;
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use crate::core::ReflTransEnum;
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#[test]
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#[test]
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fn new_works() {
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fn new_works() {
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let diffuse = LinearColor::new(0., 0.5, 0.);
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let properties = LightProperties {
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let specular = LinearColor::new(1., 1., 1.);
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diffuse: LinearColor::new(0., 0.5, 0.),
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let reflectivity = 0.5;
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specular: LinearColor::new(1., 1., 1.),
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let mat = UniformMaterial::new(diffuse.clone(), specular.clone(), reflectivity);
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refl_trans: None,
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assert_eq!(
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};
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mat,
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let mat = UniformMaterial::new(properties.clone());
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UniformMaterial {
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assert_eq!(mat, UniformMaterial { properties })
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diffuse,
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specular,
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reflectivity
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}
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)
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}
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}
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fn simple_material() -> impl Material {
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#[test]
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UniformMaterial::new(
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fn properties_works() {
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LinearColor::new(0.5, 0.5, 0.5),
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let properties = LightProperties::new(
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LinearColor::new(0., 0.5, 0.),
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LinearColor::new(1., 1., 1.),
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LinearColor::new(1., 1., 1.),
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0.5,
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None,
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)
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);
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}
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let mat = UniformMaterial::new(properties.clone());
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assert_eq!(mat.properties(Point2D::origin()), properties)
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#[test]
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fn diffuse_works() {
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let mat = simple_material();
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assert_eq!(
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mat.properties(Point2D::origin()).diffuse,
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LinearColor::new(0.5, 0.5, 0.5)
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)
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}
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#[test]
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fn specular_works() {
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let mat = simple_material();
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assert_eq!(
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mat.properties(Point2D::origin()).specular,
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LinearColor::new(1., 1., 1.)
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)
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}
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#[test]
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fn reflectivity_works() {
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let mat = simple_material();
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assert!(mat.properties(Point2D::origin()).reflectivity - 0.5 < std::f32::EPSILON)
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}
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}
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#[test]
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#[test]
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@ -95,11 +60,11 @@ mod test {
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let material: UniformMaterial = serde_yaml::from_str(yaml).unwrap();
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let material: UniformMaterial = serde_yaml::from_str(yaml).unwrap();
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assert_eq!(
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assert_eq!(
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material,
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material,
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UniformMaterial::new(
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UniformMaterial::new(LightProperties::new(
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LinearColor::new(1., 0.5, 0.25),
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LinearColor::new(1., 0.5, 0.25),
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LinearColor::new(0.25, 0.125, 0.75),
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LinearColor::new(0.25, 0.125, 0.75),
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0.25
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Some(ReflTransEnum::Reflectivity { coef: 0.25 })
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)
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))
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)
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)
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}
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}
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}
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}
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@ -45,6 +45,7 @@ impl BHShape for Object {
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mod test {
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mod test {
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use super::*;
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use super::*;
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use crate::core::color::LinearColor;
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use crate::core::color::LinearColor;
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use crate::core::LightProperties;
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use crate::material::UniformMaterial;
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use crate::material::UniformMaterial;
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use crate::shape::Sphere;
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use crate::shape::Sphere;
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use crate::texture::UniformTexture;
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use crate::texture::UniformTexture;
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@ -52,11 +53,11 @@ mod test {
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fn simple_object() -> Object {
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fn simple_object() -> Object {
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let shape = Sphere::new(Point::new(5., 0., 0.), 1.);
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let shape = Sphere::new(Point::new(5., 0., 0.), 1.);
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let material = UniformMaterial::new(
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let material = UniformMaterial::new(LightProperties::new(
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LinearColor::new(0.5, 0.5, 0.5),
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LinearColor::new(0.5, 0.5, 0.5),
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LinearColor::new(1., 1., 1.),
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LinearColor::new(1., 1., 1.),
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0.5,
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None,
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);
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));
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let texture = UniformTexture::new(LinearColor::new(0.25, 0.5, 1.));
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let texture = UniformTexture::new(LinearColor::new(0.25, 0.5, 1.));
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Object::new(shape.into(), material.into(), texture.into())
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Object::new(shape.into(), material.into(), texture.into())
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}
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}
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@ -64,11 +65,11 @@ mod test {
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#[test]
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#[test]
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fn new_works() {
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fn new_works() {
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let shape = Sphere::new(Point::new(5., 0., 0.), 1.);
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let shape = Sphere::new(Point::new(5., 0., 0.), 1.);
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let material = UniformMaterial::new(
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let material = UniformMaterial::new(LightProperties::new(
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LinearColor::new(0.5, 0.5, 0.5),
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LinearColor::new(0.5, 0.5, 0.5),
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LinearColor::new(1., 1., 1.),
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LinearColor::new(1., 1., 1.),
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0.5,
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None,
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);
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));
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let texture = UniformTexture::new(LinearColor::new(0.25, 0.5, 1.));
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let texture = UniformTexture::new(LinearColor::new(0.25, 0.5, 1.));
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assert_eq!(
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assert_eq!(
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simple_object(),
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simple_object(),
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@ -93,7 +94,6 @@ mod test {
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type: uniform
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type: uniform
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diffuse: {r: 0.5, g: 0.5, b: 0.5}
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diffuse: {r: 0.5, g: 0.5, b: 0.5}
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specular: {r: 1., g: 1., b: 1.}
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specular: {r: 1., g: 1., b: 1.}
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reflectivity: 0.5
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texture:
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texture:
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type: uniform
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type: uniform
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color: {r: 0.25, g: 0.5, b: 1.}
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color: {r: 0.25, g: 0.5, b: 1.}
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@ -1,7 +1,7 @@
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use super::{light_aggregate::LightAggregate, object::Object};
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use super::{light_aggregate::LightAggregate, object::Object};
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use crate::{
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use crate::{
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core::{Camera, LinearColor},
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core::{Camera, LightProperties, LinearColor, ReflTransEnum},
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material::{LightProperties, Material},
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material::Material,
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shape::Shape,
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shape::Shape,
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texture::Texture,
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texture::Texture,
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{Point, Vector},
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{Point, Vector},
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@ -20,6 +20,7 @@ pub struct Scene {
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bvh: BVH,
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bvh: BVH,
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aliasing_limit: u32,
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aliasing_limit: u32,
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reflection_limit: u32,
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reflection_limit: u32,
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diffraction_index: f32,
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}
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}
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|
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impl Scene {
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impl Scene {
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|
@ -29,6 +30,7 @@ impl Scene {
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mut objects: Vec<Object>,
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mut objects: Vec<Object>,
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aliasing_limit: u32,
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aliasing_limit: u32,
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reflection_limit: u32,
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reflection_limit: u32,
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diffraction_index: f32,
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) -> Self {
|
) -> Self {
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let bvh = BVH::build(&mut objects);
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let bvh = BVH::build(&mut objects);
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Scene {
|
Scene {
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|
@ -38,6 +40,7 @@ impl Scene {
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bvh,
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bvh,
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aliasing_limit,
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aliasing_limit,
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reflection_limit,
|
reflection_limit,
|
||||||
|
diffraction_index,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -82,7 +85,13 @@ impl Scene {
|
||||||
let direction = (pixel - self.camera.origin()).normalize();
|
let direction = (pixel - self.camera.origin()).normalize();
|
||||||
self.cast_ray(Ray::new(pixel, direction))
|
self.cast_ray(Ray::new(pixel, direction))
|
||||||
.map_or_else(LinearColor::black, |(t, obj)| {
|
.map_or_else(LinearColor::black, |(t, obj)| {
|
||||||
self.color_at(pixel + direction * t, obj, direction, self.reflection_limit)
|
self.color_at(
|
||||||
|
pixel + direction * t,
|
||||||
|
obj,
|
||||||
|
direction,
|
||||||
|
self.reflection_limit,
|
||||||
|
self.diffraction_index,
|
||||||
|
)
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -105,6 +114,7 @@ impl Scene {
|
||||||
// NOTE(Bruno): should be written using iterators
|
// NOTE(Bruno): should be written using iterators
|
||||||
let mut shot_obj: Option<&Object> = None;
|
let mut shot_obj: Option<&Object> = None;
|
||||||
let mut t = std::f32::INFINITY;
|
let mut t = std::f32::INFINITY;
|
||||||
|
// NOTE: we don't care about all objects... Only the closest one
|
||||||
for object in self.bvh.traverse(&ray, &self.objects).iter() {
|
for object in self.bvh.traverse(&ray, &self.objects).iter() {
|
||||||
match object.shape.intersect(&ray) {
|
match object.shape.intersect(&ray) {
|
||||||
Some(dist) if dist < t => {
|
Some(dist) if dist < t => {
|
||||||
|
@ -123,31 +133,82 @@ impl Scene {
|
||||||
object: &Object,
|
object: &Object,
|
||||||
incident_ray: Vector,
|
incident_ray: Vector,
|
||||||
reflection_limit: u32,
|
reflection_limit: u32,
|
||||||
|
diffraction_index: f32,
|
||||||
) -> LinearColor {
|
) -> LinearColor {
|
||||||
let normal = object.shape.normal(&point);
|
|
||||||
let reflected = reflected(incident_ray, normal);
|
|
||||||
let texel = object.shape.project_texel(&point);
|
let texel = object.shape.project_texel(&point);
|
||||||
|
|
||||||
let properties = object.material.properties(texel);
|
let properties = object.material.properties(texel);
|
||||||
let object_color = object.texture.texel_color(texel);
|
let object_color = object.texture.texel_color(texel);
|
||||||
|
|
||||||
self.illuminate(point, object_color, &properties, normal, reflected)
|
let normal = object.shape.normal(&point);
|
||||||
+ self.reflection(point, &properties, reflected, reflection_limit)
|
let reflected = reflected(incident_ray, normal);
|
||||||
|
|
||||||
|
let lighting = self.illuminate(point, object_color, &properties, normal, reflected);
|
||||||
|
match properties.refl_trans {
|
||||||
|
None => lighting,
|
||||||
|
Some(ReflTransEnum::Transparency { coef, index }) => {
|
||||||
|
// Calculate the refracted ray, if it was refracted
|
||||||
|
refracted(incident_ray, normal, diffraction_index, index).map_or_else(
|
||||||
|
// Total reflection
|
||||||
|
|| self.reflection(point, 1., reflected, reflection_limit, diffraction_index),
|
||||||
|
// Refraction
|
||||||
|
|r| {
|
||||||
|
self.refraction(point, coef, r, reflection_limit, index)
|
||||||
|
+ lighting * (1. - coef)
|
||||||
|
},
|
||||||
|
)
|
||||||
|
}
|
||||||
|
Some(ReflTransEnum::Reflectivity { coef }) => {
|
||||||
|
self.reflection(point, coef, reflected, reflection_limit, diffraction_index)
|
||||||
|
+ lighting * (1. - coef)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn refraction(
|
||||||
|
&self,
|
||||||
|
point: Point,
|
||||||
|
transparency: f32,
|
||||||
|
refracted: Vector,
|
||||||
|
reflection_limit: u32,
|
||||||
|
new_index: f32,
|
||||||
|
) -> LinearColor {
|
||||||
|
if transparency > 1e-5 && reflection_limit > 0 {
|
||||||
|
let refraction_start = point + refracted * 0.001;
|
||||||
|
if let Some((t, obj)) = self.cast_ray(Ray::new(refraction_start, refracted)) {
|
||||||
|
let resulting_position = refraction_start + refracted * t;
|
||||||
|
let refracted = self.color_at(
|
||||||
|
resulting_position,
|
||||||
|
obj,
|
||||||
|
refracted,
|
||||||
|
reflection_limit - 1,
|
||||||
|
new_index,
|
||||||
|
);
|
||||||
|
return refracted * transparency;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
LinearColor::black()
|
||||||
}
|
}
|
||||||
|
|
||||||
fn reflection(
|
fn reflection(
|
||||||
&self,
|
&self,
|
||||||
point: Point,
|
point: Point,
|
||||||
properties: &LightProperties,
|
reflectivity: f32,
|
||||||
reflected: Vector,
|
reflected: Vector,
|
||||||
reflection_limit: u32,
|
reflection_limit: u32,
|
||||||
|
diffraction_index: f32,
|
||||||
) -> LinearColor {
|
) -> LinearColor {
|
||||||
let reflectivity = properties.reflectivity;
|
// FIXME: use fresnel reflection too
|
||||||
if reflectivity > 1e-5 && reflection_limit > 0 {
|
if reflectivity > 1e-5 && reflection_limit > 0 {
|
||||||
let reflection_start = point + reflected * 0.001;
|
let reflection_start = point + reflected * 0.001;
|
||||||
if let Some((t, obj)) = self.cast_ray(Ray::new(reflection_start, reflected)) {
|
if let Some((t, obj)) = self.cast_ray(Ray::new(reflection_start, reflected)) {
|
||||||
let resulting_position = reflection_start + reflected * t;
|
let resulting_position = reflection_start + reflected * t;
|
||||||
let color = self.color_at(resulting_position, obj, reflected, reflection_limit - 1);
|
let color = self.color_at(
|
||||||
|
resulting_position,
|
||||||
|
obj,
|
||||||
|
reflected,
|
||||||
|
reflection_limit - 1,
|
||||||
|
diffraction_index,
|
||||||
|
);
|
||||||
return color * reflectivity;
|
return color * reflectivity;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -208,6 +269,18 @@ fn reflected(incident: Vector, normal: Vector) -> Vector {
|
||||||
incident - delt
|
incident - delt
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn refracted(incident: Vector, normal: Vector, n_1: f32, n_2: f32) -> Option<Vector> {
|
||||||
|
let cos = incident.dot(&normal);
|
||||||
|
let normal = if cos < 0. { normal } else { -normal };
|
||||||
|
let eta = n_1 / n_2;
|
||||||
|
let k = 1. - eta * eta * (1. - cos * cos);
|
||||||
|
if k < 0. {
|
||||||
|
None
|
||||||
|
} else {
|
||||||
|
Some(eta * incident + (eta * cos.abs() - f32::sqrt(k)) * normal)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Debug, PartialEq, Deserialize)]
|
#[derive(Debug, PartialEq, Deserialize)]
|
||||||
struct SerializedScene {
|
struct SerializedScene {
|
||||||
camera: Camera,
|
camera: Camera,
|
||||||
|
@ -219,6 +292,8 @@ struct SerializedScene {
|
||||||
aliasing_limit: u32,
|
aliasing_limit: u32,
|
||||||
#[serde(default)]
|
#[serde(default)]
|
||||||
reflection_limit: u32,
|
reflection_limit: u32,
|
||||||
|
#[serde(default = "crate::serialize::default_identity")]
|
||||||
|
starting_diffraction: f32,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl From<SerializedScene> for Scene {
|
impl From<SerializedScene> for Scene {
|
||||||
|
@ -229,6 +304,7 @@ impl From<SerializedScene> for Scene {
|
||||||
scene.objects,
|
scene.objects,
|
||||||
scene.aliasing_limit,
|
scene.aliasing_limit,
|
||||||
scene.reflection_limit,
|
scene.reflection_limit,
|
||||||
|
scene.starting_diffraction,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
pub fn default_identity() -> f32 {
|
||||||
|
1.
|
||||||
|
}
|
Loading…
Reference in a new issue