library: render: scene: use rayon scope parallelism
The implementation was very easy to write, but is not yet optimal. It would be better to use `join` to divide into tasks directly on the stack. And it would be better to iterate over entire blocks of rows instead of giving a row per-thread: this would lead to better cache-line behaviour with the fully linear memory accesses.
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@ -49,9 +49,17 @@ impl Scene {
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} else {
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Self::pixel
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};
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for (x, y, pixel) in image.enumerate_pixels_mut() {
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rayon::scope(|s| {
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// FIXME(Bruno): it would go even faster to cut the image in blocks of rows, leading to
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// better cache-line behaviour...
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for (_, row) in image.enumerate_rows_mut() {
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s.spawn(|_| {
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for (x, y, pixel) in row {
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*pixel = pixel_func(&self, x as f32, y as f32).into()
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}
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})
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}
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});
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image
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}
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