library: render: mesh: make default material grey
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@ -101,8 +101,8 @@ impl TryFrom<Wavefront> for Mesh {
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// Material, or throw a LoadError
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// Material, or throw a LoadError
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(
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(
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UniformMaterial::new(LightProperties::new(
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UniformMaterial::new(LightProperties::new(
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LinearColor::new(1.0, 0.0, 0.0),
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LinearColor::new(0.5, 0.5, 0.5),
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LinearColor::new(0.0, 0.0, 0.0),
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LinearColor::new(0.1, 0.1, 0.1),
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None,
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None,
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))
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))
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.into(),
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.into(),
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