library: light: add SpotLight implementation
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@ -21,3 +21,6 @@ pub use directional_light::*;
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pub mod point_light;
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pub use point_light::*;
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pub mod spot_light;
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pub use spot_light::*;
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160
src/light/spot_light.rs
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160
src/light/spot_light.rs
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@ -0,0 +1,160 @@
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use super::super::core::LinearColor;
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use super::super::{Point, Vector};
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use super::{Light, SpatialLight};
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/// Represent a light emanating from a directed light-source, outputting rays in a cone.
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/// The illumination cone cannot have an FOV over 180°.
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#[derive(Debug, PartialEq)]
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pub struct SpotLight {
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position: Point,
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direction: Vector,
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cosine_value: f32,
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color: LinearColor,
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}
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impl SpotLight {
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/// Construct a SpotLight with the given FOV in radian.
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pub fn radians_new(
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position: Point,
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direction: Vector,
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fov_rad: f32,
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color: LinearColor,
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) -> Self {
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SpotLight {
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position,
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direction,
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cosine_value: (fov_rad / 2.).cos(),
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color,
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}
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}
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/// Construct a SpotLight with the given FOV in degrees.
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pub fn degrees_new(
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position: Point,
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direction: Vector,
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fov_deg: f32,
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color: LinearColor,
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) -> Self {
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SpotLight {
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position,
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direction,
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cosine_value: (std::f32::consts::PI * fov_deg / 360.).cos(),
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color,
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}
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}
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}
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impl Light for SpotLight {
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fn illumination(&self, point: &Point) -> LinearColor {
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let delt = point - self.position;
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let cos = self.direction.dot(&delt.normalize());
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if cos >= self.cosine_value {
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self.color.clone() / delt.norm_squared()
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} else {
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LinearColor::black()
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}
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}
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}
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impl SpatialLight for SpotLight {
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fn to_source(&self, point: &Point) -> (Vector, f32) {
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let delt = self.position - point;
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let dist = delt.norm();
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(delt.normalize(), dist)
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn radian_new_works() {
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let light = SpotLight::radians_new(
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Point::origin(),
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Vector::new(1., 0., 0.),
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std::f32::consts::PI / 2.,
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LinearColor::new(1., 1., 1.),
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);
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// The FOV is 90°, therefore the angle to the direction is 45° [= PI / 4]
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let calculated_cosine_value = (std::f32::consts::PI / 4.).cos();
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assert_eq!(
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light,
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SpotLight {
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position: Point::origin(),
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direction: Vector::new(1., 0., 0.),
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cosine_value: calculated_cosine_value,
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color: LinearColor::new(1., 1., 1.),
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}
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);
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// Checking this way because of rounding issues...
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assert!((calculated_cosine_value - f32::sqrt(2.) / 2.).abs() < 1e-5)
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}
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#[test]
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fn degrees_new_works() {
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let light = SpotLight::degrees_new(
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Point::origin(),
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Vector::new(1., 0., 0.),
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60.,
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LinearColor::new(1., 1., 1.),
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);
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let calculated_cosine_value = (std::f32::consts::PI * 60. / 360.).cos();
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assert_eq!(
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light,
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SpotLight {
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position: Point::origin(),
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direction: Vector::new(1., 0., 0.),
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cosine_value: calculated_cosine_value,
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color: LinearColor::new(1., 1., 1.),
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}
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);
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// Checking this way because of rounding issues...
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assert!((calculated_cosine_value - f32::sqrt(3.) / 2.).abs() < 1e-5)
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}
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fn simple_light() -> impl SpatialLight {
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SpotLight::degrees_new(
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Point::origin(),
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Vector::new(1., 0., 0.),
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90.,
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LinearColor::new(1., 1., 1.),
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)
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}
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#[test]
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fn illumination_in_axis_works() {
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let light = simple_light();
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let lum = light.illumination(&Point::new(1., 0., 0.));
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assert_eq!(lum, LinearColor::new(1., 1., 1.))
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}
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#[test]
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fn illumination_on_limit_works_1() {
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let light = simple_light();
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let lum = light.illumination(&Point::new(1., 1., 0.));
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assert_eq!(lum, LinearColor::new(0.5, 0.5, 0.5))
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}
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#[test]
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fn illumination_on_limit_works_2() {
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let light = simple_light();
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let lum = light.illumination(&Point::new(1., 0., 1.));
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assert_eq!(lum, LinearColor::new(0.5, 0.5, 0.5))
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}
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#[test]
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fn illumination_out_of_ray_works() {
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let light = simple_light();
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let lum = light.illumination(&Point::new(1., 1., 1.));
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assert_eq!(lum, LinearColor::new(0., 0., 0.))
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}
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#[test]
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fn to_source_is_correct() {
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let light = simple_light();
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let ans = light.to_source(&Point::new(1., 0., 0.));
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let expected = (Vector::new(-1., 0., 0.), 1.);
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assert_eq!(ans, expected);
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}
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}
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