library: texture: enum: add deserialization
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use super::core::LinearColor;
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use super::Point2D;
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use serde::Deserialize;
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/// All the existing `Texture` implementation.
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#[serde(tag = "type")]
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#[serde(rename_all = "lowercase")]
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#[enum_dispatch::enum_dispatch]
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#[derive(Debug, PartialEq)]
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#[derive(Debug, PartialEq, Deserialize)]
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pub enum TextureEnum {
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#[serde(rename = "uniform")]
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UniformTexture,
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}
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