2020-03-16 15:15:01 +01:00
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use bvh::nalgebra::{Point2, Point3, Vector3};
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2020-03-16 17:26:04 +01:00
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pub type Point2D = Point2<f32>;
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pub type Point = Point3<f32>;
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pub type Vector = Vector3<f32>;
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2020-03-16 15:16:20 +01:00
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pub mod core;
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2020-03-16 15:18:15 +01:00
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pub mod light;
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2020-03-17 14:09:07 +01:00
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pub mod material;
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2020-03-17 19:28:08 +01:00
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pub mod render;
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2020-03-16 15:25:03 +01:00
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pub mod shape;
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2020-03-17 19:08:36 +01:00
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pub mod texture;
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