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Author | SHA1 | Date | |
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Bruno BELANYI | 1f69ccd417 | ||
Bruno BELANYI | 2f2681bac8 | ||
Bruno BELANYI | 4e7651d91b | ||
Bruno BELANYI | 03c427534d | ||
Bruno BELANYI | 0522fb6b88 | ||
Bruno BELANYI | 3528bc7f37 |
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@ -60,18 +60,20 @@ Here is an example:
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```cpp
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struct SpaceObject {
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virtual ~SpaceObject() = default;
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// Pure virtual method, which must be overridden by non-abstract sub-classes
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virtual void impact() = 0;
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};
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struct Asteroid {
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struct Asteroid : SpaceObject {
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// Override the method for asteroid impacts
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void impact() override {
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std::cout << "Bang!\n";
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}
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};
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struct Spaceship {
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struct Spaceship : SpaceObject {
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// Override the method for spaceship impacts
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void impact() override {
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std::cout << "Crash!\n";
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@ -279,8 +281,8 @@ This is the downside I was pointing out in our previous sections:
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method to the `SpaceObject` interface to implement a new operation.
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* Operation extension: one can easily create a new function when using the
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`std::variant` based representation, as pattern-matching easily allows us to
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only handle the kinds of values we are interested in. But adding new
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`SpaceObject` variant means we need to modify and/or re-compile every
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only handle the kinds of values we are interested in. But adding a new
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`SpaceObject` variant means we need to modify and re-compile every
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`std::visit` call to handle the new variant.
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There is currently no (good) way in standard C++ to tackle the Expression
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@ -294,3 +296,40 @@ In the meantime, one can find some libraries (like [`yomm2`][yomm2]) that
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reduce the amount of boiler-plate needed to emulate this feature.
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[yomm2]: https://github.com/jll63/yomm2
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```cpp
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#include <yorel/yomm2/keywords.hpp>
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struct SpaceObject {
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virtual ~SpaceObject() = default;
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};
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struct Asteroid : SpaceObject { /* fields, methods, etc... */ };
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struct Spaceship : SpaceObject { /* fields, methods, etc... */ };
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// Register all sub-classes of `SpaceObject` for use with open methods
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register_classes(SpaceObject, Asteroid, Spaceship);
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// Register the `collide` open method, which dispatches on two arguments
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declare_method(void, collide, (virtual_<SpaceObject&>, virtual_<SpaceObject&>));
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// Write the different implementations of `collide`
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define_method(void, collide, (Asteroid& left, Asteroid& right)) { /* work */ }
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define_method(void, collide, (Asteroid& left, Spaceship& right)) { /* work */ }
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define_method(void, collide, (Spaceship& left, Asteroid& right)) { /* work */ }
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define_method(void, collide, (Spaceship& left, Spaceship& right)) { /* work */ }
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int main() {
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yorel::yomm2::update_methods();
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auto asteroid = std::make_unique<Asteroid>();
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auto spaceship = std::make_unique<Spaceship>();
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collide(*asteroid, *spaceship); // Calls (Asteroid, Spaceship) version
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collide(*spaceship, *asteroid); // Calls (Spaceship, Asteroid) version
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collide(*asteroid, *asteroid); // Calls (Asteroid, Asteroid) version
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collide(*spaceship, *spaceship); // Calls (Spaceship, Spaceship) version
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}
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```
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