sudoku/src/solver/single_occurence.c

93 lines
2.2 KiB
C

#include "internals.h"
#include <stddef.h>
#include "sudoku.h"
static bool single_line(struct sudoku *grid, bool possibilities[9][9][9],
size_t i, size_t j) {
for (int n = 0; n < 9; ++n) {
if (!possibilities[i][j][n])
continue;
bool unique = true;
for (size_t c = 0; c < 9; ++c) {
if (c == j)
continue;
unique &= !possibilities[i][c][n];
}
if (!unique)
continue;
grid->grid[i][j] = n + 1;
return true;
}
return false;
}
static bool single_column(struct sudoku *grid, bool possibilities[9][9][9],
size_t i, size_t j) {
for (int n = 0; n < 9; ++n) {
if (!possibilities[i][j][n])
continue;
bool unique = true;
for (size_t l = 0; l < 9; ++l) {
if (l == i)
continue;
unique &= !possibilities[l][j][n];
}
if (!unique)
continue;
grid->grid[i][j] = n + 1;
return true;
}
return false;
}
static bool single_square(struct sudoku *grid, bool possibilities[9][9][9],
size_t i, size_t j) {
const size_t x = i / 3;
const size_t y = j / 3;
for (int n = 0; n < 9; ++n) {
if (!possibilities[i][j][n])
continue;
bool unique = true;
for (size_t l = 3 * x; l < 3 * (x + 1); ++l) {
for (size_t c = 3 * y; c < 3 * (y + 1); ++c) {
if ((l == i) && (c == j))
continue;
unique &= !possibilities[i][c][n];
}
}
if (!unique)
continue;
grid->grid[i][j] = n + 1;
return true;
}
return false;
}
bool single_occurrence(struct sudoku *grid, bool possibilities[9][9][9]) {
bool changed = false;
for (size_t i = 0; i < 9; ++i) {
for (size_t j = 0; j < 9; ++j) {
if (grid->grid[i][j] != 0)
continue;
changed |= single_line(grid, possibilities, i, j)
|| single_column(grid, possibilities, i, j)
|| single_square(grid, possibilities, i, j);
}
}
return changed;
}