/// Current castle rights for a player. #[derive(Copy, Clone, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)] pub enum CastleRights { /// No castling allowed. NoSide, /// King-side castling only. KingSide, /// Queen-side castling only. QueenSide, /// Either side allowed. BothSides, } impl CastleRights { /// Convert from a castle rights index into a [CastleRights] type. #[inline(always)] pub fn from_index(index: usize) -> Self { assert!(index < 4); // SAFETY: we know the value is in-bounds unsafe { Self::from_index_unchecked(index) } } /// Convert from a castle rights index into a [CastleRights] type, no bounds checking. /// /// # Safety /// /// This should only be called with values that can be output by [CastleRights::index()]. #[inline(always)] pub unsafe fn from_index_unchecked(index: usize) -> Self { std::mem::transmute(index as u8) } /// Return the index of a given [CastleRights]. #[inline(always)] pub fn index(self) -> usize { self as usize } } #[cfg(test)] mod test { use super::*; #[test] fn from_index() { assert_eq!(CastleRights::from_index(0), CastleRights::NoSide); assert_eq!(CastleRights::from_index(1), CastleRights::KingSide); assert_eq!(CastleRights::from_index(2), CastleRights::QueenSide); assert_eq!(CastleRights::from_index(3), CastleRights::BothSides); } #[test] fn index() { assert_eq!(CastleRights::NoSide.index(), 0); assert_eq!(CastleRights::KingSide.index(), 1); assert_eq!(CastleRights::QueenSide.index(), 2); assert_eq!(CastleRights::BothSides.index(), 3); } }