Rename 'ChessBoard::{,un}play_move'
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@ -134,7 +134,7 @@ impl ChessBoard {
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/// Play the given [Move], returning all non-revertible state (e.g: en-passant, etc...).
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#[inline(always)]
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pub fn do_move(&mut self, chess_move: Move) -> NonReversibleState {
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pub fn play_move(&mut self, chess_move: Move) -> NonReversibleState {
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let opponent = !self.current_player();
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let is_capture = !(self.combined_occupancy() & chess_move.destination()).is_empty();
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let move_piece = Piece::iter()
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@ -205,7 +205,7 @@ impl ChessBoard {
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/// Reverse the effect of playing the given [Move], and return to the given
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/// [NonReversibleState].
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#[inline(always)]
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pub fn undo_move(&mut self, chess_move: Move, previous: NonReversibleState) {
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pub fn unplay_move(&mut self, chess_move: Move, previous: NonReversibleState) {
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// Restore non-revertible state
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self.castle_rights = previous.castle_rights;
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self.en_passant = previous.en_passant;
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@ -745,25 +745,25 @@ mod test {
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}
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#[test]
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fn do_move() {
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fn play_move() {
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// Start from default position
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let mut position = ChessBoard::default();
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// Modify it to account for e4 move
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position.do_move(Move::new(Square::E2, Square::E4, None));
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position.play_move(Move::new(Square::E2, Square::E4, None));
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assert_eq!(
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position,
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ChessBoard::from_fen("rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1")
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.unwrap()
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);
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// And now c5
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position.do_move(Move::new(Square::C7, Square::C5, None));
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position.play_move(Move::new(Square::C7, Square::C5, None));
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assert_eq!(
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position,
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ChessBoard::from_fen("rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq c6 0 2")
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.unwrap()
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);
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// Finally, Nf3
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position.do_move(Move::new(Square::G1, Square::F3, None));
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position.play_move(Move::new(Square::G1, Square::F3, None));
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assert_eq!(
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position,
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ChessBoard::from_fen("rnbqkbnr/pp1ppppp/8/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2 ")
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@ -772,43 +772,43 @@ mod test {
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}
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#[test]
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fn do_move_capture_changes_castling() {
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fn play_move_capture_changes_castling() {
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let mut position = ChessBoard::from_fen("r3k2r/8/8/8/8/8/8/R3K2R w KQkq - 0 1").unwrap();
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let expected = ChessBoard::from_fen("r3k2R/8/8/8/8/8/8/R3K3 b Qq - 0 1").unwrap();
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let capture = Move::new(Square::H1, Square::H8, None);
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position.do_move(capture);
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position.play_move(capture);
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assert_eq!(position, expected);
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}
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#[test]
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fn do_move_and_undo() {
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fn play_move_and_undo() {
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// Start from default position
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let mut position = ChessBoard::default();
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// Modify it to account for e4 move
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let move_1 = Move::new(Square::E2, Square::E4, None);
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let state_1 = position.do_move(move_1);
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let state_1 = position.play_move(move_1);
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// And now c5
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let move_2 = Move::new(Square::C7, Square::C5, None);
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let state_2 = position.do_move(move_2);
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let state_2 = position.play_move(move_2);
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// Finally, Nf3
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let move_3 = Move::new(Square::G1, Square::F3, None);
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let state_3 = position.do_move(move_3);
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let state_3 = position.play_move(move_3);
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// Now revert each move one-by-one
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position.undo_move(move_3, state_3);
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position.unplay_move(move_3, state_3);
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assert_eq!(
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position,
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ChessBoard::from_fen("rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq c6 0 2")
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.unwrap()
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);
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position.undo_move(move_2, state_2);
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position.unplay_move(move_2, state_2);
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assert_eq!(
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position,
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ChessBoard::from_fen("rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1")
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.unwrap()
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);
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position.undo_move(move_1, state_1);
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position.unplay_move(move_1, state_1);
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assert_eq!(
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position,
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ChessBoard::from_fen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1")
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@ -817,17 +817,17 @@ mod test {
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}
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#[test]
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fn do_move_undo_capture() {
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fn play_move_undo_capture() {
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let mut position = ChessBoard::from_fen("3q3k/8/8/8/8/8/8/K2Q4 w - - 0 1").unwrap();
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let expected = ChessBoard::from_fen("3Q3k/8/8/8/8/8/8/K7 b - - 0 1").unwrap();
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let original = position.clone();
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let capture = Move::new(Square::D1, Square::D8, None);
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let state = position.do_move(capture);
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let state = position.play_move(capture);
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assert_eq!(position, expected);
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position.undo_move(capture, state);
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position.unplay_move(capture, state);
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assert_eq!(position, original);
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}
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}
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@ -220,21 +220,21 @@ mod test {
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fn en_passant() {
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// Start from default position
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let mut position = ChessBoard::default();
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position.do_move(Move::new(Square::E2, Square::E4, None));
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position.play_move(Move::new(Square::E2, Square::E4, None));
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assert_eq!(
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ChessBoard::from_fen("rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1")
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.unwrap(),
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position
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);
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// And now c5
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position.do_move(Move::new(Square::C7, Square::C5, None));
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position.play_move(Move::new(Square::C7, Square::C5, None));
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assert_eq!(
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ChessBoard::from_fen("rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq c6 0 2")
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.unwrap(),
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position
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);
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// Finally, Nf3
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position.do_move(Move::new(Square::G1, Square::F3, None));
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position.play_move(Move::new(Square::G1, Square::F3, None));
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assert_eq!(
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ChessBoard::from_fen("rnbqkbnr/pp1ppppp/8/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2 ")
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.unwrap(),
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