Add half-move clock validation
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2853cec7c9
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@ -21,6 +21,8 @@ pub enum InvalidError {
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OverlappingColors,
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OverlappingColors,
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/// The pre-computed combined occupancy boards does not match the other boards.
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/// The pre-computed combined occupancy boards does not match the other boards.
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ErroneousCombinedOccupancy,
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ErroneousCombinedOccupancy,
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/// Half-move clock is higher than total number of plies.
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HalfMoveClockTooHigh,
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}
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}
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impl std::fmt::Display for InvalidError {
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impl std::fmt::Display for InvalidError {
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@ -42,6 +44,7 @@ impl std::fmt::Display for InvalidError {
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Self::ErroneousCombinedOccupancy => {
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Self::ErroneousCombinedOccupancy => {
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"The pre-computed combined occupancy boards does not match the other boards."
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"The pre-computed combined occupancy boards does not match the other boards."
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}
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}
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Self::HalfMoveClockTooHigh => "Half-move clock is higher than total number of plies.",
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};
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};
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write!(f, "{}", error_msg)
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write!(f, "{}", error_msg)
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}
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}
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@ -208,6 +208,11 @@ impl ChessBoard {
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/// Validate the state of the board. Return Err([InvalidError]) if an issue is found.
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/// Validate the state of the board. Return Err([InvalidError]) if an issue is found.
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pub fn validate(&self) -> Result<(), InvalidError> {
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pub fn validate(&self) -> Result<(), InvalidError> {
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// Make sure the clocks are in agreement.
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if u32::from(self.half_move_clock()) > self.total_plies() {
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return Err(InvalidError::HalfMoveClockTooHigh);
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}
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// Don't overlap pieces.
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// Don't overlap pieces.
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for piece in Piece::iter() {
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for piece in Piece::iter() {
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#[allow(clippy::collapsible_if)]
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#[allow(clippy::collapsible_if)]
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@ -423,6 +428,18 @@ mod test {
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assert!(default_position.is_valid());
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assert!(default_position.is_valid());
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}
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}
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#[test]
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fn invalid_half_moves_clock() {
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let res = {
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let mut builder = ChessBoardBuilder::new();
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builder[Square::E1] = Some((Piece::King, Color::White));
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builder[Square::E8] = Some((Piece::King, Color::Black));
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builder.with_half_move_clock(10);
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TryInto::<ChessBoard>::try_into(builder)
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};
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assert_eq!(res.err().unwrap(), InvalidError::HalfMoveClockTooHigh);
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}
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#[test]
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#[test]
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fn invalid_overlapping_pieces() {
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fn invalid_overlapping_pieces() {
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let position = ChessBoard {
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let position = ChessBoard {
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